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🔄 Upgrade Project AirSim to Unreal Engine 5.5

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  • #37 by @Ravgni — closed without merging

Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
18/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp, unreal-engine

Research direction

This is a full Unreal Engine 5.5 migration, not a first-issue edit. Start from the .uproject and plugin descriptor version fields, then the official UE 5.5 release notes for breaking APIs. Rebuild plugins, cook/package Windows and Linux, and re-test Pixel Streaming plus sample scenes. A closed unmerged linked PR already exists; treat that as prior work, not a green field.

Written by the indexing model from the issue text.

Description

help wanted roadmap
Description

Unreal Engine 5.5 is now the latest stable release, bringing improvements in rendering, simulation performance, and editor workflows. Upgrading Project AirSim to support UE 5.5 will ensure long-term maintainability and compatibility with the latest tools and plugins.

Suggested Tasks
  • Update the Unreal Engine version requirement in .uproject and plugin descriptor files.
  • Resolve API changes and deprecations introduced in UE 5.5.
  • Rebuild plugins and verify all modules compile and run.
  • Validate packaging and cooking for both Windows and Linux targets.
  • Test Pixel Streaming compatibility.
  • Update documentation and README to reflect UE 5.5 support.
  • Confirm all sample scenes and vehicle assets behave correctly in UE 5.5.
Additional Notes

Some assets or engine subsystems may require changes to maintain compatibility. Review the official UE 5.5 release notes for migration guides and breaking changes:
https://docs.unrealengine.com/5.5/en-US/unreal-engine-5.5-release-notes/

Dominant language
C++
Stars
890
Forks
170
Avg merge
17h 15m
Merged PRs (30d)
8

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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