Wider catalog: price every gatherable the character can reach
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Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 45/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- csharp
- Domain
- full-stack
Research direction
Read ROADMAP.md at the reuse-before-building decision, then inspect items.json and the existing scan flow. The issue points to Teamcraft open data and a regeneration script, but does not name their files or the relevant tests. Done means recorded data ranks an untracked gatherable with its node and spawn window when available, within Universalis request limits.
Written by the indexing model from the issue text.
Description
A weekly scan prices every gatherable item the character can reach, not only the 104 tracked items; the ones that trade on the world join the ranking. Nodes, spawn windows, levels and stars come from Teamcraft's open data, bundled and regenerated by a script after a patch. The tracked list stays as the base, along with its trap items.
Done when
- On recorded data, a scan ranks a gatherable missing from
items.json, with its node and any spawn window, within Universalis's request limits.
Builds on the 2026-10-08 reuse-before-building decision (ROADMAP.md).
- Dominant language
- C#
- Stars
- 0
- Forks
- 1
- Avg merge
- 23m
- Merged PRs (30d)
- 7
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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