Gear locks in Core
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 58/100
Research direction
Start with docs/opportunity-scoring.md and the v1 characterization tests; inspect the data from issue #22 and the gear stats decisions in ROADMAP.md. Add optional Miner and Botanist Perception and crafter Craftsmanship and Control settings, locking items or recipes below their minimum while leaving blank stats unchecked. Done when blank stats preserve all v1 characterization tests and lock tests cover below, at, and blank values.
Written by the indexing model from the issue text.
Description
Optional Miner and Botanist Perception and crafter Craftsmanship and Control in settings. An item below its Perception minimum locks ("Needs 5,090 Perception (you have 4,800)"); a recipe below either minimum locks the same way. A blank stat isn't checked. Listed under "Changes from v1" in docs/opportunity-scoring.md.
Needs #22's data.
Done when
- With blank stats every v1 characterization test passes unchanged.
- Lock tests cover below, at and blank.
Builds on the 2026-10-06 gear stats decisions (ROADMAP.md).
- Dominant language
- C#
- Stars
- 0
- Forks
- 1
- Avg merge
- 8h 5m
- Merged PRs (30d)
- 10
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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