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`String::append_utf*` functions missing.

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#1,815 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
45/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp
Domain
devtools

Research direction

Start with the godot-cpp String API declarations and compare the String::append_utf* names with the String::parse_utf* names referenced in the issue and commit ffa6ef220bdefe64b0d2ebb3c48c5dc54d52045b. Use the minimal reproduction to verify the chosen API names compile; done means the reported missing-member errors no longer occur.

Written by the indexing model from the issue text.

Description

Godot version

4d1f26e1fd1fa46f2223fe0b6ac300744bf79b88

godot-cpp version

master branch at 6a870949a5d38c62638af23dc13210f77154aa2c

System information

Arch Linux

Issue description

Attempting to use any of the String::append_utf* functions will generate a compiler error:

error: 'class godot::String' has no member named 'append_utf8'

These functions are equivalent to String::parse_utf* -- they were renamed in https://github.com/godotengine/godot/commit/ffa6ef220bdefe64b0d2ebb3c48c5dc54d52045b.

Steps to reproduce

Attempt to use any of the String::append_utf*, compile, compiler error ensues.

Minimal reproduction project
String test_string = "testing";
test_string.append_utf8("compiler_error_here");
Dominant language
C++
Stars
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Forks
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Avg merge
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Merged PRs (30d)
2

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