Extract game rules from Phaser scenes into testable modules

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Évaluation

Difficulté
4/5
Temps estimé
3-5 jours
Accessibilité débutants
49/100
Type d'issue
Refactorisation
Clarté
Plutôt claire
Activité
Active
Stack technique
typescript
Domaine
game-dev, testing

Piste de recherche

Start with games/stack/logic.ts and its existing patterns, then inspect games/snake/scenes/GameScene.ts and games/maze/scenes/GameScene.ts; the issue recommends working one game per commit. First establish tests for Stack, then identify the rules and state transitions to extract from Snake and Maze without importing Phaser. Done when both games’ rules have unit tests and the trophy thresholds are checked through a shared helper.

Rédigé par le modèle d'indexation à partir du texte de l'issue.

Description

severity: medium tech-debt

Summary

Stack keeps its rules in a Phaser-free logic.ts. The other nine games keep state, rules, input, audio, HUD and drawing in one scene class, leaving no seam to test. These are the largest and most-changed files in the repo.

Where

  • games/maze/scenes/GameScene.ts:231-531 (movement, chaser targeting, scoring; 650 lines, 32 methods)
  • games/snake/scenes/GameScene.ts:226-374
  • games/stack/logic.ts:104-206 (the pattern to follow)

Details

Trophy score thresholds are also inline magic numbers duplicated against the trophy descriptions (for example games/maze/scenes/GameScene.ts:492 against shared/achievements.ts:66).

Suggested fix

One game per commit, starting with the most-changed:

  1. Add tests for games/stack/logic.ts first to prove the setup.
  2. Snake: extract step, turn buffer, growth, collision and speed-up into games/snake/logic.ts as pure functions with tests, then have the scene call them.
  3. Maze: extract chaser targeting, speed rules and catch detection into games/maze/chase.ts with tests.
  4. Move score thresholds next to the trophy definitions and check them through one shared helper.

Acceptance criteria

  • At least Snake and Maze rules are covered by unit tests that do not import Phaser

Getting started

  • Relevant files: games/stack/logic.ts, games/snake/scenes/GameScene.ts, games/maze/scenes/GameScene.ts, games/breakout/scenes/GameScene.ts
  • Run locally: npm install, then npm run dev
  • Checks: npm run typecheck and npm run build (there is no test suite yet)
  • Related docs: README.md

Filed by repo-audit/full-audit at b001f5d. Severity: medium. Effort: L. audit-key: tech-debt|games/maze/scenes/GameScene.ts|GameScene

Langage dominant
TypeScript
Étoiles
3
Forks
3
Métriques de merge des PR
Aucune PR mergée en 30 j

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