[Android][FCNT] IMGeglMakeCurrent crash on affected devices – Will the rive-android #468 fix be ported to rive-flutter?
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Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 35/100
- Tipo de issue
- Error
- Claridad
- Bastante claro
- Estado de actividad
- Activo
- Área
- computer-graphics, mobile
Línea de trabajo
Read the linked rive-android issue #468 and fix commit ff0d95c402ecfe5a5443e76e3c98b8ba0dd4b8f4 to understand the Android rendering workaround. Then trace the corresponding renderer path in rive-flutter or rive_native and check how affected FCNT devices select a backend. Done means affected devices render animations without the IMGeglMakeCurrent crash; the issue does not name relevant files or tests.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Submission checklist
- I have confirmed the issue is present in the latest version of the
riveFlutter package - I have searched the documentation and forums and could not find an answer
- I have searched existing issues and this is not a duplicate
Description
We are experiencing a native Android crash related to Rive animation rendering on specific FCNT devices running Android 16.
The crash appears to be related to IMGeglMakeCurrent in the OpenGL driver.
This issue has already been reported and addressed in the Android Rive runtime:
Issue: https://github.com/rive-app/rive-android/issues/468
Fix commit: https://github.com/rive-app/rive-android/commit/ff0d95c402ecfe5a5443e76e3c98b8ba0dd4b8f4
The Android runtime fix disables OpenGL on affected FCNT firmware and uses Vulkan or Canvas as an alternative rendering backend.
We would like to know whether a corresponding fix is planned for the Flutter runtime (rive / rive_native).
Affected Devices
We have identified the issue on the following devices running Android 16:
Manufacturer Model
FCNT F-52E
FCNT FCG02
FCNT A402FC
FCNT M07
Current Workaround
As a temporary workaround, we detect the affected devices and disable Rive animations to prevent crashes.
However, we would prefer to restore animations once the underlying rendering issue is resolved.
Expected Behavior
Rive animations should render correctly on affected FCNT devices without causing native OpenGL crashes.
Questions
Is the fix from rive-android (#468 / commit ff0d95c) planned to be incorporated into rive-flutter / rive_native?
Does the Flutter runtime use the same OpenGL rendering path affected by this issue?
If a fix is planned, is there an estimated release version or timeline?
Thank you for your support!
Reproduction steps / code
No response
Upload your reproduction files / stack trace
No response
Source .riv / .rev file
No response
Screenshots / video
No response
Rive Flutter package version
0.14.11
Flutter version
Flutter 3.47.8
Device
FCNT F-52E
OS version
Android 16 Only
Additional context
No response
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