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My Thoughts and Suggestions on Electric Vehicles

Abierto
#125 2 comentarios 0 reacciones 0 asignados Ver en GitHub

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
5/5
Tiempo estimado
Más de una semana
Aptitud para principiantes
28/100
Tipo de issue
Nueva funcionalidad
Claridad
Bastante claro
Estado de actividad
Tranquilo
Stack tecnológico
lua
Área
game-dev

Línea de trabajo

Start by reproducing the reported empty damage bars for electric tractors and trucks in ADS 0.9.2.2, and compare them with the normally working methane-powered vehicles. The issue names no files or tests, so first locate the electric-vehicle damage-bar handling in the mod. Done criteria need maintainer clarification: the issue combines that support problem with several broad battery-feature suggestions.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

enhancement

Hello, mod creator, I have updated ADS to version 0.9.2.2, and I found that the damage bars for all my electric tractors and electric trucks are empty. My other methane-powered farm vehicles are working normally. Does the latest version of ADS currently not support electric vehicles? Do you have plans to add support for electric vehicles in ADS? I have a few thoughts about electric vehicles that I would like to share with you:

First: The batteries of electric vehicles in the game are always new. No matter how many times you recharge the vehicle, the battery capacity always remains like a new one. The battery doesn’t degrade or age. Could you add charging wear and aging effects to the battery? After multiple charge and discharge cycles, the battery might not be able to fully reach 100% charge—for example, it may only charge up to 80%. If the battery is used for a longer period, it may only be able to charge up to 50%. After using the battery for a long time, the farm operator would have to spend a high cost to replace it with a new one. Different brands of batteries can be set, and of course, the quality between brands would vary significantly.

Second: Could you add the effect of temperature on battery performance? For example, a fully charged vehicle in summer would have a longer driving range than in winter, or the driving distance would be greater in higher temperatures than in lower temperatures.

Third: This is a bit of my dark humor, but could you add a special risk of self-ignition for electric vehicles? For example, if a farm vehicle is equipped with poor-quality batteries or the batteries are not properly maintained, there could be a certain probability of spontaneous combustion. The farm vehicle would catch fire until it is completely destroyed. To avoid disruptions to normal farm operations, the player would have to spend more money to purchase a new tractor.

Lenguaje dominante
Lua
Estrellas
282
Forks
17
Métricas de merge de PR
Sin PR fusionados en 30 d

Preparar el entorno

Este proyecto no incluye contenedor de desarrollo, Dockerfile ni guía de contribución, así que la configuración corre por tu cuenta: empieza por su README y consulta nuestra guía para la primera contribución para los pasos generales.

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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