[Bug] ARKit environment probes are put into the scene with wrong rotation

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#992 8 comentarios 0 reacciones 0 asignados Ver en GitHub

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Evaluación

Dificultad
3/5
Tiempo estimado
1-2 días
Aptitud para principiantes
35/100
Tipo de issue
Error
Claridad
Bastante claro
Estado de actividad
Estancado
Stack tecnológico
csharp, unity
Área
mobile-dev

Línea de trabajo

Start with AREnvironmentProbeManager and reproduce the issue using the reflective sphere prefab on a recent iOS device, following the listed Unity and ARFoundation versions. Done means generated environment probes consistently match the real-world environment orientation instead of appearing upside down or sideways.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

bug editor

Unity bug report case number
IN-9003 https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-9003

Describe the bug
Environment probes generated from the real environment are loaded into the engine with seemingly random rotation. Often they will be upside down or on their side.

To Reproduce

  1. Create a prefab sphere with completely reflective material (metallic 1, smoothness 1)
  2. Add a AREnvironmentProbeManager to your ARSessionOrigin and set the prefab from step 1 as the probe prefab
  3. Build and run on a reasonably recent iOS device

Expected behavior
Reflection probes in the scene will be oriented to correspond with the real-world environment

Actual behavior
Some reflection probes are rotated either upside down or sideways

Smartphone (please complete the following information):

  • Device: iPad Pro 3rd generation (2018) and iPhone SE 2020
  • OS: 15.5
  • Unity version: 2021.3.5
  • ARFoundation version: 4.2.3

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083AC43E-224E-4C46-A86D-0C381B6C4D11_1_201_a
1B445A7A-2B18-4341-B3C6-2B4479357359_1_201_a
6BFB3259-A0C5-4881-9B57-278DFB69D9A5_1_201_a

Lenguaje dominante
C#
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Forks
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