Toggling between Playground On/Off
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Evaluación
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Aptitud para principiantes
- 35/100
Línea de trabajo
Reproduce the failure in Unity v2018.3.6f1 by toggling Playground On/Off repeatedly, then inspect Assets/INTERNAL/Scripts/Editor/DefaultComponents/GameObjectInspector.cs around lines 101, 112, and 115. Trace the obsolete PrefabUtility calls and confirm that repeated toggling completes without console errors or leaving the user unable to switch modes.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Hi Ciro :)
Using Unity v2018.3.6f1 and the current Unity Asset Store build of the Unity Playground, I find that some console errors are thrown after toggling between Playground On/Off a couple of times (first time is fine). As a consequence, the user is no longer able to toggle between these modes. The Console Log seems to indicate that the issue relates from syntax changes:
Assets/INTERNAL/Scripts/Editor/DefaultComponents/GameObjectInspector.cs(101,49): warning CS0618: UnityEditor.PrefabUtility.GetPrefabParent(UnityEngine.Object)' is obsolete: Use GetCorrespondingObjectFromSource.'
Assets/INTERNAL/Scripts/Editor/DefaultComponents/GameObjectInspector.cs(112,35): warning CS0618: UnityEditor.PrefabUtility.RevertPrefabInstance(UnityEngine.GameObject)' is obsolete: Use the overload that takes an InteractionMode parameter.'
Assets/INTERNAL/Scripts/Editor/DefaultComponents/GameObjectInspector.cs(115,91): warning CS0618: UnityEditor.PrefabUtility.GetPrefabParent(UnityEngine.Object)' is obsolete: Use GetCorrespondingObjectFromSource.'
Assets/INTERNAL/Scripts/Editor/DefaultComponents/GameObjectInspector.cs(115,157): warning CS0618: UnityEditor.ReplacePrefabOptions' is obsolete: This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect'
Assets/INTERNAL/Scripts/Editor/DefaultComponents/GameObjectInspector.cs(115,35): warning CS0618: UnityEditor.PrefabUtility.ReplacePrefab(UnityEngine.GameObject, UnityEngine.Object, UnityEditor.ReplacePrefabOptions)' is obsolete: Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.'
Cheers,
Jim
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