Make the AI opponent skeleton playable (single-player mode)
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Aptitud para principiantes
- 35/100
- Tipo de issue
- Nueva funcionalidad
- Claridad
- Bastante claro
- Estado de actividad
- Activo
- Stack tecnológico
- javascript
- Área
- game-dev
Línea de trabajo
Start with js/ai.js and js/game.js, especially the listed move generation and search methods, then read docs/ARCHITECTURE.md. The proposal spans legal move generation, search, UI controls, and responsive play, with a Web Worker question still open. Done means a player can choose a side, start a game against the computer, and the computer always makes legal moves while the UI stays responsive.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Summary
The app supports only two players on one device. js/ai.js holds an AI skeleton, but it is not loaded and cannot produce a move.
Where
js/ai.js:132-139(_getAllLegalMovesreturns[]),js/ai.js:76-86(findBestMovetherefore resolvesnull),js/ai.js:151-161(_minimaxreturns 0)js/config.js:13,js/config.js:26(AI_DIFFICULTY: 'easy'does not match theEASY/MEDIUM/HARDkeys atjs/ai.js:9-13)index.html:65-71(script not loaded),js/game.js:313-325(generateAllLegalMoves)
Proposal
- Make move generation and apply/unapply take a board argument so search can run on a copy (#31).
- Ship a first version that plays a random legal move, then a material-greedy one-ply move using the existing
_evaluatePosition. - Add minimax with alpha-beta at depth 2 to 3.
- UI: a "Play vs computer" toggle with side and difficulty selectors; lock input while the AI is thinking; Undo takes back two plies in AI mode. Normalise the difficulty key casing.
Open question: depth 4 on the main thread may stall the UI. A Web Worker needs the engine code to be DOM-free, which game.js is not today.
Who benefits
Solo visitors to the hosted page, who currently have no one to play against.
Acceptance criteria
- A player can start a game against the computer and pick a side
- The computer always plays a legal move
- The UI stays responsive while it thinks
Getting started
- Relevant files:
js/ai.js,js/game.js,js/config.js,index.html - How to run tests:
npm install, thennpm testandnpm run lint - Related docs:
docs/ARCHITECTURE.md,.github/CONTRIBUTING.md
Filed by repo-audit/full-audit at 8a2c86c. Severity: medium. Effort: L. audit-key: enhancement|js/ai.js|ChessAI._getAllLegalMoves
- Lenguaje dominante
- JavaScript
- Estrellas
- 4
- Forks
- 2
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
- Tiene una plantilla de pull request
- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
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