Add a game speed assist setting

Abierto
#114 0 comentarios 0 reacciones 0 asignados Ver en GitHub

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
40/100
Tipo de issue
Nueva funcionalidad
Claridad
Bastante claro
Estado de actividad
Activo
Stack tecnológico
typescript, vite

Línea de trabajo

Start with the settings model in shared/settings.ts, then see how games/astro/scenes/GameScene.ts derives its step from the frame delta in update(). Add a gameSpeed field and a simDelta helper, wire the setting into the hub and shared/pause.ts, and check shared/scenes.ts for where the game-over screen is built. Done when the setting appears in both places, one game honours it, assisted runs show ASSIST and skip records, and npm test passes.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

accessibility enhancement severity: low

Summary

Add a game speed assist setting that slows play down for players who need more reaction time.

Where

  • shared/settings.ts:85-100 (settings cover volume, mute, reduced motion, palette, bindings, rumble and touch layout, but nothing about speed)
  • games/astro/scenes/GameScene.ts:215-218 (games step their simulation from the frame delta, for example Math.min(deltaMs, 50) / 1000)

Details

Reduced motion removes effects but not speed. Because games already step from the frame delta, one scale factor applied there would slow a game evenly.

Proposal

Add gameSpeed: 1 | 0.85 | 0.7 to Settings and a shared simDelta(deltaMs) helper that applies it, then adopt it one game at a time (the delta line in update, plus this.time.timeScale for timers). Runs at reduced speed show "ASSIST" on the game-over screen and skip high scores, dailies and trophies. This fits naturally with the shared frame-delta helper proposed in the cleanups issue.

Who benefits

Players with slower reactions or motor impairments, who are currently locked out of the faster games (Runner, Astro, late Stack levels).

Acceptance criteria

  • The setting is on the hub and in the pause settings page.
  • At least one game honours it, and assisted runs are marked and kept out of records.

Getting started

  • Relevant files: shared/settings.ts, shared/pause.ts, shared/scenes.ts, any game's update()
  • How to run tests: npm test

Filed by repo-audit/full-audit at de2b25b. Severity: low. Effort: L. audit-key: enhancement|shared/settings.ts|gameSpeed

Lenguaje dominante
TypeScript
Estrellas
3
Forks
3
Merge medio
8 h 13 min
PR fusionados (30 d)
2

Preparar el entorno

Este proyecto no incluye contenedor de desarrollo, Dockerfile ni guía de contribución, así que la configuración corre por tu cuenta: empieza por su README y consulta nuestra guía para la primera contribución para los pasos generales.

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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