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raylib::Model Causing a Malloc error on Copy

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#102 17 comentarios 0 reacciones 0 asignados Ver en GitHub

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Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
30/100
Tipo de issue
Error
Claridad
Necesita aclaración
Estado de actividad
Estancado
Stack tecnológico
cpp
Área
game-dev

Línea de trabajo

Start by reproducing the std::variant, std::map, and std::vector examples with raylib::Model, then inspect raylib::Model's copy and destruction behavior against the raw Model cases. Done means these container cases close without invalid-free errors while preserving the successful raw raylib behavior.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

Hey guys!

I've run into a segfault that only seems to be caused by the destructor of both raylib::Model and raylib::Texture. I'm not sure where the full issue actually lies, however I thought I'd make it known here.

The context here is that I'm trying to build a resource manager that stores and tracks all Models and Textures that were loaded into the project. To allow multiple different types of objects, I'm using a std::variant class to store either a texture or Model, with a string acting as the key. The data structure is as follows:

std::map<std::string, std::variant<raylib::Model, raylib::Texture2D>>

The issue is, once I insert an element to this map, my program crashes with the following error:

app(31394,0x10fc30e00) malloc: *** error for object 0x7f9100000000: pointer being freed was not allocated
app(31394,0x10fc30e00) malloc: *** set a breakpoint in malloc_error_break to debug
make: *** [execute] Abort trap: 6

To test this further, I set up a few test cases to see whether I could isolate this issue. Here's my code for storing a standard Raylib Model is a std::variant class:

auto model = LoadModel("assets/models/cube/cube.obj");
std::variant<Model, Texture> variant = std::variant<Model, Texture>();
variant = model;

When running this, I get no issues and the program runs normally. I can even add this variant to a map with no issue:

std::map<std::string, std::variant<Model, Texture>> map = std::map<std::string, std::variant<Model, Texture>>();
map.insert({"model", variant});

Doing this has no issues at all with any part of the program. It runs correctly and closes correctly.

When trying the same tests with raylib::Model, I get a very different outcome:

raylib::Model model2 = raylib::Model("assets/models/cube/cube.obj");
std::variant<raylib::Model, raylib::Texture> variant2 = std::variant<raylib::Model, raylib::Texture>(model2);

Running the following causes no errors initially, however closing the program results in the following segfault:

app(31580,0x1115eae00) malloc: *** error for object 0x9000000000000000: pointer being freed was not allocated
app(31580,0x1115eae00) malloc: *** set a breakpoint in malloc_error_break to debug
make: *** [execute] Abort trap: 6

When I then try and add the variant to a map of variants:

std::map<std::string, std::variant<raylib::Model, raylib::Texture>> map = std::map<std::string, std::variant<raylib::Model, raylib::Texture>>();
map.insert({"variant", variant});

This causes an instant error:

INFO: MODEL: model has 1 material meshes
INFO: VAO: [ID 2] Mesh uploaded successfully to VRAM (GPU)
INFO: VAO: [ID 2] Unloaded vertex data from VRAM (GPU)
INFO: MODEL: Unloaded model from RAM and VRAM
app(31580,0x1115eae00) malloc: *** error for object 0x9000000000000000: pointer being freed was not allocated
app(31580,0x1115eae00) malloc: *** set a breakpoint in malloc_error_break to debug
make: *** [execute] Abort trap: 6

I'll also note that this issue seems to persist whenever a raylib::Model is added to any container type. For example:

std::vector<raylib::Model> vector = std::vector<raylib::Model>();
vector.push_back(raylib::Model("assets/models/cube/cube.obj"));

This will run alright, but when the application is closed another crash will occur:

app(31634,0x11b0fee00) malloc: *** error for object 0x7ffedfe0b918: pointer being freed was not allocated
app(31634,0x11b0fee00) malloc: *** set a breakpoint in malloc_error_break to debug
make: *** [execute] Abort trap: 6

The reason why I made all these cases was to try and illustrate that there seems to be some sort of issue with the way the raylib::Model class is being destroyed. Looking over Raylib's logs, I can see the following sequence of events:

INFO: MODEL: [assets/models/cube/cube.obj] OBJ data loaded successfully: 1 meshes / 1 materials
INFO: MODEL: model has 1 material meshes
INFO: VAO: [ID 2] Mesh uploaded successfully to VRAM (GPU)
INFO: VAO: [ID 2] Unloaded vertex data from VRAM (GPU)
INFO: MODEL: Unloaded model from RAM and VRAM

Looking at this, it appears as if the model is being loaded in successfully, but is immediately being unloaded as soon as the model is added to a container. I'm not sure why this is the case, however I assume it might have to do with how the model is copied?

I'm not convinced that this is an issue with the normal raylib library, since these issues don't seem to be persisting with traditional raylib objects. Would you happen to have any insights into this?

Lenguaje dominante
C++
Estrellas
965
Forks
120
Merge medio
1 d 12 h
PR fusionados (30 d)
8

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