SetInteractorStyle fails to do anything

Abierto
#413 11 comentarios 0 reacciones 0 asignados Ver en GitHub

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
35/100
Tipo de issue
Error
Claridad
Bastante claro
Estado de actividad
Estancado
Stack tecnológico
python

Línea de trabajo

Comienza ejecutando el script de reproducción incluido en el issue y sigue cómo el VTK render window interactor está conectado al VtkLocalView de trame. Comprueba por qué el MouseInteractorHighLightActor personalizado no recibe LeftButtonPressEvent; se considera completado cuando su método onLeftButtonDown se ejecuta al hacer clic en un actor, coincidiendo con el ejemplo de VTK enlazado.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

available-with-wasm

Describe the bug

Trying to use SetInteractorStyle always seems to fail, I always get vtkInteractorStyleTrackballCamera. Specifically I can't use a custom subclass.

To Reproduce

The script below was taken from https://examples.vtk.org/site/Python/Picking/HighlightWithSilhouette/ with minimal adaptation for trame.

When running, the custom code in MouseInteractorHighLightActor.onLeftButtonDown never executes, so the functionality does not work and there are no debug prints.

Code

#!/usr/bin/env python

# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkMinimalStandardRandomSequence
from vtkmodules.vtkFiltersHybrid import vtkPolyDataSilhouette
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleTrackballCamera
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkPolyDataMapper,
    vtkPropPicker,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)
from trame.app import get_server
from trame.ui.vuetify import SinglePageLayout
from trame.widgets import vtk, vuetify


def get_program_parameters():
    import argparse
    description = 'Highlighting a selected object with a silhouette.'
    epilogue = '''
Click on the object to highlight it.
The selected object is highlighted with a silhouette.
    '''
    parser = argparse.ArgumentParser(description=description, epilog=epilogue,
                                     formatter_class=argparse.RawTextHelpFormatter)
    parser.add_argument('numberOfSpheres', nargs='?', type=int, default=10,
                        help='The number of spheres, default is 10.')
    args = parser.parse_args()
    return args.numberOfSpheres


class MouseInteractorHighLightActor(vtkInteractorStyleTrackballCamera):

    def __init__(self, silhouette=None, silhouetteActor=None):
        self.AddObserver("LeftButtonPressEvent", self.onLeftButtonDown)
        self.LastPickedActor = None
        self.Silhouette = silhouette
        self.SilhouetteActor = silhouetteActor

    def onLeftButtonDown(self, obj, event):
        print("In onLeftButtonDown")
        clickPos = self.GetInteractor().GetEventPosition()

        #  Pick from this location.
        picker = vtkPropPicker()
        picker.Pick(clickPos[0], clickPos[1], 0, self.GetDefaultRenderer())
        self.LastPickedActor = picker.GetActor()

        # If we picked something before, remove the silhouette actor and
        # generate a new one.
        if self.LastPickedActor:
            print(f"You picked: {self.LastPickedActor}")
            self.GetDefaultRenderer().RemoveActor(self.SilhouetteActor)

            # Highlight the picked actor by generating a silhouette
            self.Silhouette.SetInputData(self.LastPickedActor.GetMapper().GetInput())
            self.GetDefaultRenderer().AddActor(self.SilhouetteActor)
        else:
            print("Nothing picked")

        #  Forward events
        self.OnLeftButtonDown()
        return

    def SetSilhouette(self, silhouette):
        self.Silhouette = silhouette

    def SetSilhouetteActor(self, silhouetteActor):
        self.SilhouetteActor = silhouetteActor


def main():
    numberOfSpheres = get_program_parameters()
    colors = vtkNamedColors()

    # A renderer and render window
    renderer = vtkRenderer()
    renderer.SetBackground(colors.GetColor3d('SteelBlue'))

    renderWindow = vtkRenderWindow()
    renderWindow.SetSize(640, 480)
    renderWindow.AddRenderer(renderer)

    # An interactor
    interactor = vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    randomSequence = vtkMinimalStandardRandomSequence()
    # randomSequence.SetSeed(1043618065)
    # randomSequence.SetSeed(5170)
    randomSequence.SetSeed(8775070)
    # Add spheres to play with
    for i in range(numberOfSpheres):
        source = vtkSphereSource()

        # random position and radius
        x = randomSequence.GetRangeValue(-5.0, 5.0)
        randomSequence.Next()
        y = randomSequence.GetRangeValue(-5.0, 5.0)
        randomSequence.Next()
        z = randomSequence.GetRangeValue(-5.0, 5.0)
        randomSequence.Next()
        radius = randomSequence.GetRangeValue(0.5, 1.0)
        randomSequence.Next()

        source.SetRadius(radius)
        source.SetCenter(x, y, z)
        source.SetPhiResolution(11)
        source.SetThetaResolution(21)

        mapper = vtkPolyDataMapper()
        mapper.SetInputConnection(source.GetOutputPort())
        actor = vtkActor()
        actor.SetMapper(mapper)

        r = randomSequence.GetRangeValue(0.4, 1.0)
        randomSequence.Next()
        g = randomSequence.GetRangeValue(0.4, 1.0)
        randomSequence.Next()
        b = randomSequence.GetRangeValue(0.4, 1.0)
        randomSequence.Next()

        actor.GetProperty().SetDiffuseColor(r, g, b)
        actor.GetProperty().SetDiffuse(0.8)
        actor.GetProperty().SetSpecular(0.5)
        actor.GetProperty().SetSpecularColor(colors.GetColor3d('White'))
        actor.GetProperty().SetSpecularPower(30.0)

        renderer.AddActor(actor)
    renderer.ResetCamera()

    # Create the silhouette pipeline, the input data will be set in the
    # interactor
    silhouette = vtkPolyDataSilhouette()
    silhouette.SetCamera(renderer.GetActiveCamera())

    # Create mapper and actor for silhouette
    silhouetteMapper = vtkPolyDataMapper()
    silhouetteMapper.SetInputConnection(silhouette.GetOutputPort())

    silhouetteActor = vtkActor()
    silhouetteActor.SetMapper(silhouetteMapper)
    silhouetteActor.GetProperty().SetColor(colors.GetColor3d("Tomato"))
    silhouetteActor.GetProperty().SetLineWidth(5)

    # Set the custom type to use for interaction.
    style = MouseInteractorHighLightActor(silhouette, silhouetteActor)
    style.SetDefaultRenderer(renderer)

    interactor.SetInteractorStyle(style)

    server = get_server(client_type="vue2")
    ctrl = server.controller

    with SinglePageLayout(server) as layout:
        layout.title.set_text("Hello trame")

        with layout.content:
            with vuetify.VContainer(
                fluid=True,
                classes="pa-0 fill-height",
            ):
                view = vtk.VtkLocalView(renderWindow)

    server.start()
    


if __name__ == "__main__":
    main()

Expected behavior

The MouseInteractorHighLightActor sublcass should work like it does in the VTK example linked.

Platform:

I've checked only the following, but I imagine the bug is on all platforms.

Device:

  • Desktop
  • Mobile

OS:

  • Windows
  • MacOS
  • Linux
  • Android
  • iOS

Browsers Affected:

  • Chrome
  • Firefox
  • Microsoft Edge
  • Safari
  • Opera
  • Brave
  • IE 11
Lenguaje dominante
Python
Estrellas
710
Forks
88
Métricas de merge de PR
Sin PR fusionados en 30 d

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