/shop add duplicates damaged, enchanted or renamed items
Los mantenedores suelen responder en 1 día
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Aptitud para principiantes
- 63/100
Línea de trabajo
Read InventoryManagementSystem.canRemove and its countQuantity logic, then trace how AddCommand removes items and how Transaction.process handles leftovers from addItem. Check the existing inventory tests and add coverage for damaged and renamed items during stock addition and purchases into partial stacks. Done when only eligible items are counted and removed, and inventory changes match the quantities recorded by the store.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Problem
/shop add counts items by material, but removes them by exact match. A damaged, enchanted or renamed item passes the check, isn't removed from the player, and is still added to the store. This duplicates items.
InventoryManagementSystem.canRemove uses countQuantity, which only compares the material. AddCommand then calls removeItem(new ItemStack(material, quantity)), which only removes plain items, and ignores the leftovers it returns.
Steps to reproduce
- Have a store selling
diamond_sword, and hold one damaged diamond sword. - Run
/shop add diamond_sword 1. The store's quantity goes up and the player keeps the damaged sword. - Run
/shop remove diamond_sword 1. The player now has two swords, one of them undamaged.
Reproduced in a test: one sword in the inventory became two.
Related
getAvailableSpace also counts partial stacks by material only, so space in a stack of renamed items is treated as free. On a real server addItem can't merge into those stacks, so a purchase could take the player's money and lose the items that didn't fit. Transaction.process ignores the leftovers from addItem. MockBukkit merged those stacks in testing, so this part comes from reading the code and should be confirmed on a test server.
Scope
- Decide how non-plain items are treated. The simplest rule is that only plain items (matching a new
ItemStackof that material) can be added. - Use the same rule when counting, checking space and removing items.
Done when
- A damaged, enchanted or renamed item can't be added as plain stock, and the player's inventory always changes by exactly what the store records.
- Tests cover damaged and renamed items for
add, and for buying into partial stacks.
- Lenguaje dominante
- Java
- Estrellas
- 1
- Forks
- 0
- Merge medio
- 2 h 35 min
- PR fusionados (30 d)
- 14
Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
- Sin plantilla de pull request
- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Más de BrendonButler/Shops
-
dependencies enhancement
Dificultad 2/5 1-3 horas Aptitud para principiantes 76/100
BrendonButler/Shops#79 ·
Los mantenedores suelen responder en 1 día
-
bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 78/100
BrendonButler/Shops#70 ·
Los mantenedores suelen responder en 1 día
-
bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 82/100
BrendonButler/Shops#69 ·
Los mantenedores suelen responder en 1 día
-
bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 77/100
BrendonButler/Shops#68 ·
Los mantenedores suelen responder en 1 día
-
bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 77/100
BrendonButler/Shops#67 ·
Los mantenedores suelen responder en 1 día
Todos los issues de BrendonButler/Shops
Issues similares
-
type: dependency-upgrade
Dificultad 2/5 1-3 horas Aptitud para principiantes 61/100
spring-projects/spring-graphql#1556 ·
-
hermes-queue
Dificultad 1/5 Menos de una hora Aptitud para principiantes 91/100
chrisalunlloyd2-sudo/mindpalace#373 ·
Los mantenedores suelen responder en 1 día
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 76/100
Los mantenedores suelen responder en 1 día
-
bug priority: lowest
Dificultad 2/5 1-3 horas Aptitud para principiantes 62/100
SkriptLang/Skript#8953 · 1 comentario ·
Los mantenedores suelen responder en 1 día
-
quality-assurance
Dificultad 2/5 1-3 horas Aptitud para principiantes 62/100
Paul-Austin-Oswego-CSC480-HCI521/gift-app#228 ·
Los mantenedores suelen responder en 1 día