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Building interior showing, maybe, out of place.

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#147 4 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
48/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp
Domain
game-dev

Research direction

The report describes live building content rendering away from its building, while static content is correctly placed; it does not name relevant files or tests. Start by reproducing the issue in the reported building and compare the displayed portal position with where it triggers. Done means live content appears at its correct location relative to the building.

Written by the indexing model from the issue text.

Description

bug

Version
0.1.11

Image

What you did
Visited a building that looked empty, see its live content (portal, monsters, doors) floating a click away. The static content (staircase and stuff) is well placed.

What you expected
Live content of the building placed relative to the building.

So in this case, the portal you see, is placed outside the building, even if part of the building content, so it is supposed to be in the corner on the left part of the frame, see the slight white glow, that's the portal glow. If I walk in that corner, it triggers the portal, so the server has the data at the right location, but the client display it somewhere else.

Server
ACEmulator version or host, if relevant.

Dominant language
C#
Stars
21
Forks
11
Avg merge
1d 1h
Merged PRs (30d)
56

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