Building interior showing, maybe, out of place.
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Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 48/100
Research direction
The report describes live building content rendering away from its building, while static content is correctly placed; it does not name relevant files or tests. Start by reproducing the issue in the reported building and compare the displayed portal position with where it triggers. Done means live content appears at its correct location relative to the building.
Written by the indexing model from the issue text.
Description
Version
0.1.11
What you did
Visited a building that looked empty, see its live content (portal, monsters, doors) floating a click away. The static content (staircase and stuff) is well placed.
What you expected
Live content of the building placed relative to the building.
So in this case, the portal you see, is placed outside the building, even if part of the building content, so it is supposed to be in the corner on the left part of the frame, see the slight white glow, that's the portal glow. If I walk in that corner, it triggers the portal, so the server has the data at the right location, but the client display it somewhere else.
Server
ACEmulator version or host, if relevant.
- Dominant language
- C#
- Stars
- 21
- Forks
- 11
- Avg merge
- 1d 1h
- Merged PRs (30d)
- 56
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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