Texture healing doesn't work with frozen fonts
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Bewertung
- Schwierigkeit
- 4/5
- Geschätzter Aufwand
- 3-5 Tage
- Anfängerfreundlichkeit
- 22/100
Rechercherichtung
The report compares texture healing (the calt feature) in a font frozen with FontFreeze against the shipped Monaspace fonts, so start by checking whether calt survives the freeze, using fonttools to inspect the GSUB lookups in both builds. The payload names no source files, so the freeze and build scripts in the repository are the places to look. Done means identifying why the frozen build loses the lookup and either fixing the freeze step or documenting a reliable workaround.
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Beschreibung
I built frozen versions of the fonts with FontFreeze, since I wanted slashed zeros (a non-negotiable for me, dotted zeros suck 😉) locked in for the editors/apps that don't support font configuration/customization (which is most of them, unfortunately). I made sure to set calt to 1 when I did, along with the other features I wanted. Everything seems to work except for texture healing, which doesn't seem to work when I use the frozen fonts.
This is in Zed, using Neon Var:
This is in Sublime Text, using Neon Var Frozen:
Notice how the i and the m in minimus are different between the two screenshots.
I could try the frozen versions provided in the repo, but, as I said, slashed zeros are absolutely mandatory for me, so I wouldn't be able to use those.
So my question is, should I use a different freezing method (maybe whichever one you guys used when you created your frozen versions)? If so, which one?
FWIW: FontFreeze uses fonttools and, according to its README,
The way FontFreeze deactivates a feature is by removing all lookups inside it, and it activates a feature by moving all lookups in it into
calt, which is usually activated by default in most environments. If this doesn't work for a particular environment, you may also try changing the "Target feature for activation" setting torvrn(which is more forced thancaltby the OpenType specification; note that in this case, you might also need to activatecaltas well for some other features to function).
I did set "Target feature for activation" to rvrn, and calt was already activated, since it's what activates texture healing, but I'm wondering if that isn't the reason why texture healing seems to be the only feature that isn't working.
Thanks!
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