Hacktoberfest 2026: die Issues, die Maintainer für den Oktober markiert haben – offen und einsteigerfreundlich. Hacktoberfest-Issues durchsuchen

iOS: resolveRunnerWindow fails when an unused trailing window disappears

Geschlossen Anfängerfreundlich
#2,995 0 Kommentare 0 Reaktionen 0 zugewiesene Personen Auf GitHub ansehen

Maintainer antworten meist innerhalb von 1 Tag

Dieses Issue hat noch niemand übernommen.

Bewertung

Schwierigkeit
2/5
Geschätzter Aufwand
1-3 Stunden
Anfängerfreundlichkeit
84/100
Issue-Typ
Bug
Klarheit
Klar beschrieben
Aktivitätsstatus
Aktiv
Tech-Stack
ios, swift
Bereich
mobile, testing-qa

Rechercherichtung

Beginne in apple/runner/AgentDeviceRunner/AgentDeviceRunnerUITests/RunnerTests+Interaction.swift bei resolveRunnerWindow(app:), und führe dann die verknüpfte native Reproduktion mit ./reproduce.sh aus. Erledigt ist die Arbeit, wenn der Resolver das erste nutzbare, nicht leere Fenster zurückgibt, ohne unnötige nachfolgende Fenster zu lesen, den app.frame-Fallback beibehält und die Reproduktion ohne den stale-element-Fehler besteht.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Beschreibung

ready-for-agent

Bug

resolveRunnerWindow(app:) eagerly reads the frame of every app window before returning the first usable one. If an unused trailing window disappears between its exists check and its frame read, XCTest records a failure even though the first/main window is still available.

Affected implementation: Agent Device 0.21.15; also still present in upstream source at 3660c7fa.

Small native reproduction

Public repo: https://github.com/wcastand/agent-device-window-race-repro
Verified commit: b1baf97

The fixture is a small UIKit app with a persistent main UIWindow. It shows a second window every 5 seconds, then hides/releases it after 600 ms. Two XCUITests repeatedly call the extracted original resolver or the proposed short-circuit version using real XCUIApplication/XCUIElement objects. No Expo/React Native, backend, account, mocked failures, or hooks/delays inside the resolver are involved.

git clone https://github.com/wcastand/agent-device-window-race-repro.git
cd agent-device-window-race-repro
./reproduce.sh <iOS-simulator-UDID>

The Xcode project is included; no package install or signing team is needed. Each loop is bounded to 60 seconds / 6,000 calls. This is a natural timing race, so a run can miss it. The script returns success only if the original produces the specific stale-element failure and the patched test passes; setup errors and missed races are rejected.

Observed vs expected

On Xcode 27.0 (27A266a), macOS 27.0 arm64, iPhone 18 Pro simulator / iOS 27.0, the script exited 0:

  • Original: failed on call 332 (zero-based iteration 331).
  • Patched: completed 3,843 calls over one minute, no failures.
  • The original failure was also observed separately on iPhone 17 / iOS 26.5.

Sanitized native test output:

Checking existence of `Window (Element at index 1)`
Find the Window (Element at index 1)
Find the Window (Element at index 1) (retry 1)
Find the Window (Element at index 1) (retry 2)
Failed to get matching snapshot: No matches found for Element at index 1 from input {(
    Window (Main)
)}

Expected: return the first usable window without resolving later windows that cannot affect the result. The repro isolates the native resolver; it does not run the full CLI/daemon or reproduce a keyboard-specific lifecycle.

Proposed patch

Downloadable patch, checked against the upstream source path:

--- a/apple/runner/AgentDeviceRunner/AgentDeviceRunnerUITests/RunnerTests+Interaction.swift
+++ b/apple/runner/AgentDeviceRunner/AgentDeviceRunnerUITests/RunnerTests+Interaction.swift
@@ -226,12 +226,13 @@
   /// display can never name a different window than the one the reference frame was measured on.
   func resolveRunnerWindow(app: XCUIApplication) -> (window: XCUIElement?, frame: CGRect) {
     let windows = app.windows.allElementsBoundByIndex
-    var frames: [CGRect?] = []
-    for window in windows {
-      frames.append(window.exists ? window.frame : nil)
-    }
-    if let index = Self.firstUsableWindowIndex(frames: frames) {
-      return (windows[index], frames[index] ?? .zero)
+    // Stop at the first usable window. Later keyboard/overlay windows can disappear
+    // between exists and frame, recording an XCTest failure before a valid tap.
+    for window in windows where window.exists {
+      let frame = window.frame
+      if !frame.isEmpty {
+        return (window, frame)
+      }
     }
     return (nil, app.frame)
   }

This preserves first-non-empty-window selection and the app.frame fallback. It avoids unnecessary trailing-window reads; it does not make exists + frame atomic or claim to fix disappearance of the selected window.

Vorherrschende Sprache
TypeScript
Sterne
5.1k
Forks
339
Ø Merge
11 Std. 59 Min.
Gemergte PRs (30 T.)
736

Entwicklungsumgebung

Erste Schritte

  1. Lesen Sie das ganze Issue und danach den Beitragsleitfaden des Projekts.
  2. Schreiben Sie ins Issue, dass Sie es übernehmen — das erspart doppelte Arbeit.
  3. Forken Sie das Repository und arbeiten Sie in einem Branch.
  4. Öffnen Sie einen Pull Request, der die Issue-Nummer nennt.

Mehr aus callstack/agent-device

Alle Issues in callstack/agent-device

Ähnliche Issues

Weitere Issues zu TypeScript

Neue Issues direkt in Ihr Postfach

Eine kurze Übersicht über anfängerfreundliche GitHub-Issues.