Evals skill lacks the customization loader block its own body relies on
Maintainers usually reply within 11 days
Nobody has claimed this yet.
Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 96/100
- Issue type
- Documentation
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- markdown
- Domain
- documentation
Research direction
Start with skills/Evals/SKILL.md, especially the customization-dependent text around line 79, and compare it with the standard loader block referenced in SkillSystem.md around line 95. Add the standard customization section after the frontmatter and verify its path and instructions match the Evals suite path.
Written by the indexing model from the issue text.
Description
Problem. skills/Evals/SKILL.md:79 sends identity-bound suites to LIFEOS/USER/CUSTOMIZATIONS/SKILLS/Evals/Suites/, but the skill has no ## Customization loader block, so nothing loads that directory. Other public skills carry the standard block, and SkillSystem.md:95 describes it.
Proposed change. Add the standard block after the frontmatter.
Pseudo-diff.
+## Customization
+
+**Before executing, check for user customizations at:**
+`~/.claude/LIFEOS/USER/CUSTOMIZATIONS/SKILLS/Evals/`
+
+If this directory exists, load and apply any PREFERENCES.md, configurations, or resources found there. These override default behavior. If the directory does not exist, proceed with skill defaults.
Why canon benefits. It makes the skill consistent with its own text and with the skill-system contract.
- Dominant language
- TypeScript
- Stars
- 19.4k
- Forks
- 2.5k
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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