Find if accepting external OpenGL context is viable
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reviewing the linked GLFW context hints and context-object documentation, SDL2 context creation function, and WGL context creation process. Compare how external contexts are created and managed against the project's needs. Done means documenting whether accepting an external context is viable and identifying the required scope.
Written by the indexing model from the issue text.
Description
- Dominant language
- C++
- Stars
- 238
- Forks
- 46
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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