GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze on iOS 26.0
@ryzngard is already working on this.
Since Apr 23, 2026.
Assessment
This issue has not been assessed yet.
Description
Describe the bug
GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze indefinitely on iOS 26.0. No callbacks, completion, or errors are triggered.
To Reproduce
- Run the app on a device with iOS 26.0
- Call GKLocalPlayer.Authenticate()
- Call GKLocalPlayer.Local.FetchItems()
Expected behavior
Methods complete successfully or return an error.
Desktop (please complete the following information):
- Device: iPhone (any)
- OS: iOS
- Version: 26.0
- Apple.Core: 3.1.8
- Apple.GameKit: 3.1.8
Additional context
Issue does not reproduce on iOS 26.1 - works correctly there.
- Dominant language
- C#
- Stars
- 986
- Forks
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- Avg merge
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- Merged PRs (30d)
- 2
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