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GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze on iOS 26.0

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#82 3 comments 0 reactions 1 assignee View on GitHub

@ryzngard is already working on this.

Since Apr 23, 2026.

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This issue has not been assessed yet.

Description

bug Plug-in - GameKit

Describe the bug
GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze indefinitely on iOS 26.0. No callbacks, completion, or errors are triggered.

To Reproduce

  1. Run the app on a device with iOS 26.0
  2. Call GKLocalPlayer.Authenticate()
  3. Call GKLocalPlayer.Local.FetchItems()

Expected behavior
Methods complete successfully or return an error.

Desktop (please complete the following information):

  • Device: iPhone (any)
  • OS: iOS
  • Version: 26.0
  • Apple.Core: 3.1.8
  • Apple.GameKit: 3.1.8

Additional context
Issue does not reproduce on iOS 26.1 - works correctly there.

Dominant language
C#
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Forks
252
Avg merge
1h 36m
Merged PRs (30d)
2

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