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math functions conflicts with types

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#190 5 comments 2 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Refactor
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp

Research direction

The issue names no source files or tests. Start by reproducing the using-static example and inspect the public math functions and vector-type declarations to identify the conflicting names. Define the intended naming scope before changing the API, then verify that float3.zero and related type members remain usable without conflicts.

Written by the indexing model from the issue text.

Description

using static Unity.Mathematics.math; will cause conflicts with types like float3 type, preventing you from using float3.zero ('math.float3(float, float, float)' is a method, which is not valid in the given context)

naming of those functions should be reconsidered

Dominant language
C#
Stars
1.4k
Forks
159
PR merge metrics
No merged PRs in 30d

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