math functions conflicts with types
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Refactor
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- computer-graphics
Research direction
The issue names no source files or tests. Start by reproducing the using-static example and inspect the public math functions and vector-type declarations to identify the conflicting names. Define the intended naming scope before changing the API, then verify that float3.zero and related type members remain usable without conflicts.
Written by the indexing model from the issue text.
Description
using static Unity.Mathematics.math; will cause conflicts with types like float3 type, preventing you from using float3.zero ('math.float3(float, float, float)' is a method, which is not valid in the given context)
naming of those functions should be reconsidered
- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
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