Conversion from quaternion to euler?
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 38/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- computer-graphics
Research direction
The issue requests quaternion-to-Euler conversion analogous to Unity's Quaternion.eulerAngles, but names no file or test. Start by locating the quaternion type and its existing Euler-construction methods; done means providing the requested conversion with behavior matching the referenced Unity API and covering the rotation orders described in the issue.
Written by the indexing model from the issue text.
Description
Is there a way to go from quaternion to euler? (Similar to when you read from Quaternion.eulerAngles.)
There are plenty of methods on the quaternion to produce a quaternion from euler angles of various rotation orders, but not the other way around.
- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
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