Build error (bundle does not exist) when building Play Asset Delivery
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- android, csharp, unity
- Domain
- build-system, mobile
Research direction
Reproduce the Play Asset Delivery build in Unity 2020.3.15f2 with Addressables 1.18.15 by selecting Build > New Build > Play Asset Delivery. Inspect the first addressable group using the Play Asset Delivery Provider, especially “FastFolowContent,” and verify the build completes without the missing mountainartstatic_assets_all.bundle error.
Written by the indexing model from the issue text.
Description
I'm receiving an error when building the Play Asset Delivery. My version of Addressables is at 1.18.15. I'm also using the exact Unity version (2020.3.15f2) that the sample uses. When I select Build > New Build > Play Asset Delivery, I receive this error:
Library/com.unity.addressables/aa/Android/Android/mountainartstatic_assets_all.bundle does not exist
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Addressable content build failure (duration : 0:00:00)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
It seems to occur on the first addressable group with "FastFolowContent". AlI of my groups have the Asset Bundle Provider set to use the “Play Asset Delivery Provider”. I tried a few different methods to fix this, such as setting different Bundle Naming Modes on that group, changing the compression method, shortening the name of the group, etc... This is what the offending group looks like.

Any ideas?
- Dominant language
- C#
- Stars
- 1.5k
- Forks
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- PR merge metrics
- No merged PRs in 30d
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