Hacktoberfest 2026: the issues maintainers tagged for October, open and beginner-friendly. Browse Hacktoberfest issues

Sync addressables dont work in 2019.3.15f, addressables version 1.9.2

Open
#36 4 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

Start at Assets/SyncAddressables/SyncAddressables.cs:19 and inspect the failing initialization path at InitializationObjectsOperation.cs:29. Reproduce the build with Unity 2019.3.15f and Addressables 1.9.2, then determine why initialization produces the NullReferenceException. Done means the Sync Addressables sample builds and initializes without this exception.

Written by the indexing model from the issue text.

Description

Getting the following error in the build:

NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.ResourceManagement.AsyncOperations.InitalizationObjectsOperation.Execute () [0x00014] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\Initialization\InitializationObjectsOperation.cs:29 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () [0x00001] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:413 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Start (UnityEngine.ResourceManagement.ResourceManager rm, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency, DelegateList`1[T] updateCallbacks) [0x00076] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\ResourceManager\AsyncOperations\AsyncOperationBase.cs:407 
  at UnityEngine.ResourceManagement.ResourceManager.StartOperation[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject] operation, UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle dependency) [0x00001] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\ResourceManager\ResourceManager.cs:411 
  at UnityEngine.AddressableAssets.Initialization.InitializationOperation.CreateInitializationOperation (UnityEngine.AddressableAssets.AddressablesImpl aa, System.String playerSettingsLocation, System.String providerSuffix) [0x000c5] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\Initialization\InitializationOperation.cs:59 
  at UnityEngine.AddressableAssets.AddressablesImpl.InitializeAsync (System.String runtimeDataPath, System.String providerSuffix, System.Boolean autoReleaseHandle) [0x00110] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\AddressablesImpl.cs:394 
  at UnityEngine.AddressableAssets.AddressablesImpl.InitializeAsync () [0x00001] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\AddressablesImpl.cs:403 
  at UnityEngine.AddressableAssets.Addressables.InitializeAsync () [0x00001] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Library\PackageCache\[email protected]\Runtime\Addressables.cs:270 
  at SyncAddressables.Init () [0x00001] in C:\Users\tjheuvel\Downloads\Addressables-Sample-master\Advanced\Sync Addressables\Assets\SyncAddressables\SyncAddressables.cs:19 
 
Dominant language
C#
Stars
1.5k
Forks
303
PR merge metrics
No merged PRs in 30d

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from Unity-Technologies/Addressables-Sample

All issues in Unity-Technologies/Addressables-Sample

Similar issues

More C# issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.