Is there a way to sync load from unity caching system?

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, lua, unity
Domain
game-dev

Research direction

Start by reviewing the Unity Addressables flow around DownloadDependenciesAsync and the downloaded assetbundle cache. Determine whether the requested synchronous Lua loading path is supported by the project; done should be a documented or demonstrated way to load the cached Lua asset synchronously.

Written by the indexing model from the issue text.

Description

I have some lua script packed with Addressabe in remote server. I download the lua assetbundle with DownloadDependenciesAsync, I need a way to load lua script synchronously from the downloaded cache.

Dominant language
C#
Stars
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Forks
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PR merge metrics
No merged PRs in 30d

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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