Is there a way to sync load from unity caching system?
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
Research direction
Start by reviewing the Unity Addressables flow around DownloadDependenciesAsync and the downloaded assetbundle cache. Determine whether the requested synchronous Lua loading path is supported by the project; done should be a documented or demonstrated way to load the cached Lua asset synchronously.
Written by the indexing model from the issue text.
Description
I have some lua script packed with Addressabe in remote server. I download the lua assetbundle with DownloadDependenciesAsync, I need a way to load lua script synchronously from the downloaded cache.
- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
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