Scenes: Cutscene_CrashLanding's wait at $0769F2 is one frame short

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Assessment

Difficulty
1/5
Estimated time
Under an hour
Newbie friendliness
88/100
Issue type
Bug
Clarity
Clearly specified
Activity status
Active
Tech stack
godot, rust

Research direction

Read rust/psiv-core/src/scenes/post_zio_cutscenes.rs and locate Cutscene_CrashLanding at the $0769F2 wait (op 65). Compare the transcription with the US image and the cited #470 wait census; done when the wait is 61 ticks and that census row’s defect mark is cleared.

Written by the indexing model from the issue text.

Description

later

Refs #470. Found by #470's wait census of rust/psiv-core/src/scenes/post_zio_cutscenes.rs, checked against the US image.

After SFXID_PowerDown and bsr loc_77116, Cutscene_CrashLanding (the retail label is spelled Cutscene_CrashLaanding) loads move.w #$3C,d0 and calls DoMapUpdateLoop at $0769F2. The loop's dbf runs that 61 times. The transcription's Wait there (op 65) is 60, so the scene runs one frame short from that point.

Acceptance:

  • The op is Wait { ticks: 61 }.
  • The #470 census row for $0769F2 drops its defect mark, and its image check then holds the count.
Dominant language
Rust
Stars
1
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0
Avg merge
8h 43m
Merged PRs (30d)
288

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