Game crash when character is on fire with new global illumination enabled
Maintainers usually reply within 2 days
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 55/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Quiet
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
Research direction
Start by launching OpenGothic with -gi 2 using save_slot_19.zip, reproduce the seeker fireball scenario, and compare it with -gi 1. Read crash.log and the final radv/amdgpu context-loss message first. Done means identifying and correcting the global-illumination/fire effect crash without regressing the working -gi 1 path.
Written by the indexing model from the issue text.
Description
Describe the bug
When new global illumination is enabled (-gi 2 launch parameter), game crashes a few seconds after a character was set on fire (like through fireball spell). -gi 1 does not crash.
OS is Arch Linux, kernel 7.1.9.zen1-2. GPU is Radeon RX 9070 XT. Mesa driver version is 26.2.1.
Save-game/Log-file/Screenshots/Video
Save slot with a seeker nearby. To reproduce, launch the game with -gi 2 set. Let the seeker hit you with a fireball and wait a few seconds.
save_slot_19.zip
Application log
A relevant log line immediately before crash is radv/amdgpu: The CS has been cancelled because the context is lost. This context is innocent.
- Dominant language
- C++
- Stars
- 1.6k
- Forks
- 138
- Avg merge
- 1d 15h
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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