SMSG_UPDATE_OBJECT errors caused by using multiple threads
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
Start with WowPacketParserModule/V8_0_1_27101/Parsers/UpdateFieldsHandler820.cs at the reported lines, then inspect WowPacketParser/Misc/DynamicUpdateField.cs and UpdateHandler.cs. Reproduce the parse with Threads above 1 using the linked configuration and compare it with Threads set to 1. Done means the same sniffs parse without the reported index errors when multiple threads are enabled.
Written by the indexing model from the issue text.
Description
During my massparses i noticed thats SMSG_UPDATE_OBJECT randomy causes errors when using more threads than one.
The error is not guaranteed to occur, it kinda only happens 3 times in 10 sniff parses.
Used config: https://gist.github.com/mdX7/63df65b085f011a0a087d08b0b63713e
This happened on Linux (via. Docker) and on Windows aswell.
It appears to be related to new updatefield system (introduced in 8.1.0).
Release Stacktrace (on Linux):
System.ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at WowPacketParserModule.V8_0_1_27101.UpdateFields.V8_2_0_30898.UpdateFieldHandler.ReadUpdateUnitData(Packet packet, IUnitData existingData, Object[] indexes) in /app/src/WowPacketParserModule.V8_0_1_27101/Parsers/UpdateFieldsHandler820.cs:line 918
at WowPacketParserModule.V8_0_1_27101.Parsers.UpdateHandler.HandleUpdateObject(Packet packet) in /app/src/WowPacketParserModule.V8_0_1_27101/Parsers/UpdateHandler.cs:line 71
at WowPacketParser.Parsing.Handler.Parse(Packet packet, Boolean isMultiple) in /app/src/WowPacketParser/Parsing/Handler.cs:line 149
Debug Stacktrace (parsed by @matanshukry on Windows)
System.ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.set_Item(Int32 index, T value)
at WowPacketParser.Misc.DynamicUpdateField`1.set_Item(Int32 index, T value) in D:\dev\Games\tc\WowPacketParser\WowPacketParser\Misc\DynamicUpdateField.cs:line 18
at WowPacketParserModule.V8_0_1_27101.UpdateFields.V8_2_0_30898.UpdateFieldHandler.ReadUpdateUnitData(Packet packet, IUnitData existingData, Object[] indexes) in D:\dev\Games\tc\WowPacketParser\WowPacketParserModule.V8_0_1_27101\Parsers\UpdateFieldsHandler820.cs:line 986
at WowPacketParserModule.V8_0_1_27101.Parsers.UpdateHandler.HandleUpdateObject(Packet packet) in D:\dev\Games\tc\WowPacketParser\WowPacketParserModule.V8_0_1_27101\Parsers\UpdateHandler.cs:line 71
at WowPacketParser.Parsing.Handler.Parse(Packet packet, Boolean isMultiple) in D:\dev\Games\tc\WowPacketParser\WowPacketParser\Parsing\Handler.cs:line 149
These stacktraces actually show a different line, but both are using the same sniff with Threads set to 0. When Threads is limited to 1 everything will parse successfully, even with ~1000 sniffs.
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