Add rules-engine tests: check, mate, stalemate, castling, en passant, undo

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
48/100
Issue type
Bug
Clarity
Clearly specified
Activity status
Active
Tech stack
javascript
Domain
testing-qa

Research direction

Read tests/unit/game-moves.test.js and tests/integration/game-flow.test.js, then inspect the named move and piece logic in js/game.js and js/pieces.js. Start with the helper from issue #40 and run npm test; the issue lists the expected rule cases and outcomes. Done means every listed case has a test and forcing isCheckmate to return false makes the suite fail.

Written by the indexing model from the issue text.

Description

severity: medium testing

Summary

The suite has four tests, and the only two that touch game logic both play e2 to e4. Check, checkmate, stalemate, castling, en passant, promotion, pins, notation and undo are untested.

Where

  • tests/unit/game-moves.test.js:111-116, tests/integration/game-flow.test.js:118-126
  • Untested: js/game.js:281-300, js/game.js:334-461, js/game.js:497-520, js/game.js:582-650, js/game.js:845-906, js/pieces.js:41-96

Impact

js/game.js is about a third of the code base and is the product. Regressions in move legality or game-end detection ship with CI green, which has already happened (#22, #24, #25).

Suggested fix

Using the helper from #40, add:

  • Perft from the start position: White has 20 legal moves; after 1.e4, Black has 20
  • isPseudoLegalMove table tests per piece: knight L-shapes, bishop off-diagonal rejected, pawn backward rejected, double push only from the start rank, same square rejected
  • Sliders are blocked by own and enemy pieces
  • A pinned piece has no moves that expose the king (white Ke1, Re2, black Re8)
  • In check, only moves that resolve it are legal
  • Fool's mate (f3 e5 g4 Qh4): status "Checkmate! Black wins.", notation Qh4#
  • Stalemate (white Kf7, Qg6, black Kh8, Black to move): status "Stalemate! Game is a draw."
  • Castling: allowed both sides when clear; refused in check, through an attacked square, after the king or rook moved, with a piece between; notation O-O and O-O-O
  • Queenside castling with only the b-file square attacked is allowed
  • En passant: offered only right after the double push, removes the captured pawn, not offered when it exposes the king
  • Promotion: h7 to h8 becomes a queen, notation h8=Q
  • SAN disambiguation: Nbd2 for two knights, R1a3 for two rooks on one file
  • Undo after a plain move, a capture, castling, en passant, a double push and a promotion restores the exact prior state
  • handleBoardClick ignores the opponent's pieces and all clicks after game over

Some of these should fail until the linked bugs are fixed; write them to the chess rule.

Acceptance criteria

  • Each item above has a test
  • Making isCheckmate return false unconditionally fails the suite

Getting started

  • Relevant files: js/game.js, js/pieces.js, tests/unit/
  • How to run tests: npm install, then npm test and npm run lint
  • Related docs: docs/ARCHITECTURE.md, .github/CONTRIBUTING.md

Filed by repo-audit/full-audit at 8a2c86c. Severity: medium. Effort: M. audit-key: testing|js/game.js|generateLegalMovesForPiece

Dominant language
JavaScript
Stars
4
Forks
2
PR merge metrics
No merged PRs in 30d

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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