Add rules-engine tests: check, mate, stalemate, castling, en passant, undo
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评估
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 新手友好度
- 48/100
- Issue 类型
- 缺陷
- 描述清晰度
- 描述清楚
- 活跃度
- 活跃
- 技术栈
- javascript
- 领域
- testing-qa
调研方向
Read tests/unit/game-moves.test.js and tests/integration/game-flow.test.js, then inspect the named move and piece logic in js/game.js and js/pieces.js. Start with the helper from issue #40 and run npm test; the issue lists the expected rule cases and outcomes. Done means every listed case has a test and forcing isCheckmate to return false makes the suite fail.
由索引模型根据 Issue 内容生成。
描述
Summary
The suite has four tests, and the only two that touch game logic both play e2 to e4. Check, checkmate, stalemate, castling, en passant, promotion, pins, notation and undo are untested.
Where
tests/unit/game-moves.test.js:111-116,tests/integration/game-flow.test.js:118-126- Untested:
js/game.js:281-300,js/game.js:334-461,js/game.js:497-520,js/game.js:582-650,js/game.js:845-906,js/pieces.js:41-96
Impact
js/game.js is about a third of the code base and is the product. Regressions in move legality or game-end detection ship with CI green, which has already happened (#22, #24, #25).
Suggested fix
Using the helper from #40, add:
- Perft from the start position: White has 20 legal moves; after 1.e4, Black has 20
-
isPseudoLegalMovetable tests per piece: knight L-shapes, bishop off-diagonal rejected, pawn backward rejected, double push only from the start rank, same square rejected - Sliders are blocked by own and enemy pieces
- A pinned piece has no moves that expose the king (white Ke1, Re2, black Re8)
- In check, only moves that resolve it are legal
- Fool's mate (f3 e5 g4 Qh4): status "Checkmate! Black wins.", notation
Qh4# - Stalemate (white Kf7, Qg6, black Kh8, Black to move): status "Stalemate! Game is a draw."
- Castling: allowed both sides when clear; refused in check, through an attacked square, after the king or rook moved, with a piece between; notation
O-OandO-O-O - Queenside castling with only the b-file square attacked is allowed
- En passant: offered only right after the double push, removes the captured pawn, not offered when it exposes the king
- Promotion: h7 to h8 becomes a queen, notation
h8=Q - SAN disambiguation:
Nbd2for two knights,R1a3for two rooks on one file - Undo after a plain move, a capture, castling, en passant, a double push and a promotion restores the exact prior state
-
handleBoardClickignores the opponent's pieces and all clicks after game over
Some of these should fail until the linked bugs are fixed; write them to the chess rule.
Acceptance criteria
- Each item above has a test
- Making
isCheckmatereturnfalseunconditionally fails the suite
Getting started
- Relevant files:
js/game.js,js/pieces.js,tests/unit/ - How to run tests:
npm install, thennpm testandnpm run lint - Related docs:
docs/ARCHITECTURE.md,.github/CONTRIBUTING.md
Filed by repo-audit/full-audit at 8a2c86c. Severity: medium. Effort: M. audit-key: testing|js/game.js|generateLegalMovesForPiece
- 主要语言
- JavaScript
- 星标
- 4
- 派生
- 2
- PR 合并指标
- 30 天内没有已合并 PR
环境准备
- 没有 Dockerfile 或 Docker Compose 文件
- 有 Pull Request 模板
- 阅读贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
TMHSDigital/Static_Chess 的其他 Issue
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enhancement good first issue severity: medium
难度 2/5 1-3 小时 新手友好度 78/100
TMHSDigital/Static_Chess#53 ·
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documentation good first issue severity: low
难度 2/5 1-3 小时 新手友好度 72/100
TMHSDigital/Static_Chess#49 ·
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documentation good first issue severity: low
难度 2/5 1-3 小时 新手友好度 83/100
TMHSDigital/Static_Chess#48 ·
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documentation severity: medium
难度 2/5 1-3 小时 新手友好度 78/100
TMHSDigital/Static_Chess#47 ·
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documentation good first issue severity: low
难度 2/5 1-3 小时 新手友好度 82/100
TMHSDigital/Static_Chess#46 ·
查看 TMHSDigital/Static_Chess 的全部 Issue
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