Low Gpu usage on GTX 1650, causing fps drop and stutter

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
c

Research direction

Start by reviewing the attached savagewind.log and comparing GPU usage and frame timing between Alpha 3 and Alpha 4 on the reported GTX 1650 setup. Check whether the log identifies a bottleneck or relevant subsystem; the report provides no source files or tests to start from. Done means identifying and resolving the cause of the GPU underuse, stuttering, and frame drops.

Written by the indexing model from the issue text.

Description

bug
Before you start
Savage Wind version

0.4.1-alpha.4 (latest)

Game version

1.9.0

Your PC

Windows 11 26H2, GTX 1650 4gbytes (dirver 621.14), Intel Core i5 10300H

Where in the game

Great Plateau

What happened, and how to make it happen again

In Alpha 3, the game uses GPU below 50% and ran below 30fps.

In the current version Alpha 4 that I just reinstall, I can finally play at 50-60 fps but there's a lot of fps drop and stuttering through the game, I checked and my game only uses around 30%-60% of my GPU. I think there might be a problem with my GTX 1650.

I tried set up the game in NVIDIA control panel and set the priority of GPU usage on the game, but nothing worked.

Settings

60fps, 1920x1080 exclusive, upscaler off

savagewind.log

savagewind.log

Before sending
  • This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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