Missing Game Textures

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
42/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
c

Research direction

Start by comparing this report with linked issue #414 and inspect the attached savagewind.log for the repeated texture format errors. Reproduce the missing distant buildings with default and Ultra shadow resolution, then trace the relevant graphics handling from the log; done means the buildings render at default settings and the log no longer reports the texture as undrawable.

Written by the indexing model from the issue text.

Description

bug
Before you start
Savage Wind version

0.4.1-alpha.4 (latest)

Game version

1.9.0

Your PC

WIN10 - 22H2 | 9070XT 26.10.2 | 13600K

Where in the game

As soon as I started the new game

What happened, and how to make it happen again

new game, noticed that some textures were missing; after leaving the cave, I found that the buildings in the distance had disappeared.
Only after setting the shadow resolution to “Ultra” (4096) do the crude models appear.
In the default settings, they disappear entirely.

This happens whether the draw distance is set to “High” or left at the default setting.

I asked the AI about the following issue:
The log contains a large number of duplicate error messages:
texture #3061 (nvn fmt 0x49, 32x32x32 target 2) can't be drawn into as format 95: left out of the pass
This indicates that the emulator encountered a texture format incompatibility issue while converting the Switch’s NVN graphics API to Vulkan.

deleted cache/vk_pipelines.bin and cache/vk_precompiled.bin and recompiled, but the problem persists.

I’m not sure if this is a driver issue or a problem elsewhere.

Image Image Image Image
Settings

60 fps - 90 fps 2560X1440

savagewind.log

log file
It seems to be the same issue as the one described here, but I’m not certain.
https://github.com/Revivedx/SavageWindRecomp/issues/414

savagewind.log

Before sending
  • This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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