Game crash

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
c
Domain
compilers

Research direction

The crash happens when interacting with the puzzle in the Myahm Agana shrine near Hateno Village, and it did not occur in 0.3.0, so the regression is likely in a recent change. The savagewind.log is attached only as an image, so the exception text must be transcribed from it before any code is read. Done means the puzzle interaction runs without crashing on the latest release and the log no longer shows the fault.

Written by the indexing model from the issue text.

Description

bug
Before you start
Savage Wind version

0.4.1-alpha.4 (latest)

Game version

1.9.0

Your PC

Windows 10, RTX 3080(Driver 621.01, Intel core i3 12100f

Where in the game

Shrine close Hateno Village

What happened, and how to make it happen again

The game crashes when interacting with the puzzle in the Myahm Agana shrine; I tested it in version 0.3.0 and it doesn't happen.

Settings

60 fps, 2k/4k fullscreen, upscaler off, high settings.

savagewind.log
Image
Before sending
  • This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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