Game crash
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
Research direction
The crash happens when interacting with the puzzle in the Myahm Agana shrine near Hateno Village, and it did not occur in 0.3.0, so the regression is likely in a recent change. The savagewind.log is attached only as an image, so the exception text must be transcribed from it before any code is read. Done means the puzzle interaction runs without crashing on the latest release and the log no longer shows the fault.
Written by the indexing model from the issue text.
Description
Before you start
- I'm on the latest release, and the bug still happens there.
- I searched the existing issues and this one isn't reported yet.
Savage Wind version
0.4.1-alpha.4 (latest)
Game version
1.9.0
Your PC
Windows 10, RTX 3080(Driver 621.01, Intel core i3 12100f
Where in the game
Shrine close Hateno Village
What happened, and how to make it happen again
The game crashes when interacting with the puzzle in the Myahm Agana shrine; I tested it in version 0.3.0 and it doesn't happen.
Settings
60 fps, 2k/4k fullscreen, upscaler off, high settings.
savagewind.log
Before sending
- This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
- Dominant language
- C
- Stars
- 811
- Forks
- 37
- Avg merge
- 17m
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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