font is not work
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 38/100
Research direction
The payload names no source files, only a font import that the game reports as not recognized, plus an attached savagewind.log that is the first thing to read for the error. Reproduce by importing a known-good font file through the in-app font setting on Windows, then trace the import path that emits the 'not recognized' message. Done means a valid font file imports and displays in the game without that message.
Written by the indexing model from the issue text.
Description
Before you start
- I'm on the latest release, and the bug still happens there.
- I searched the existing issues and this one isn't reported yet.
Savage Wind version
0.4.1-alpha.4 (latest)
Game version
1.9.0
Your PC
Windows11 26h2
Where in the game
0
What happened, and how to make it happen again
I've imported the correct font file, but it says it's not recognized.
Settings
No response
savagewind.log
Before sending
- This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
- Dominant language
- C
- Stars
- 811
- Forks
- 37
- Avg merge
- 17m
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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