HDR is broken on Linux
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- c, linux
- Domain
- computer-graphics
Research direction
The payload names no source files or tests, so the entry point is unknown. Start with the attached savagewind.log and the HDR On and Off screenshots to see how the output differs, then find where the HDR output path is configured for Linux and Wayland. Done means the HDR-on image on KWin Wayland looks normal rather than dim and washed out, with HDR-off output unchanged.
Written by the indexing model from the issue text.
Description
Before you start
- I'm on the latest release, and the bug still happens there.
- I searched the existing issues and this one isn't reported yet.
Savage Wind version
0.4.1-alpha.4 (latest)
Game version
1.9.0
Your PC
Arch Linux, RX 9070 XT, 9800X3D
Where in the game
Everywhere
What happened, and how to make it happen again
Enabling HDR produces dim washed out image on Linux. I have 1000 nit monitor which is properly calibrated to display HDR content on KWin Wayland 6.8.2. If I disable HDR in game picture becomes normal.
HDR: On
HDR: Off
Settings
120 fps, 4K borderless, upscaler off
savagewind.log
Before sending
- This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
- Dominant language
- C
- Stars
- 811
- Forks
- 37
- Avg merge
- 17m
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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