Last door on Magnesis trial
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 20/100
Research direction
The payload names no source files, only the Magnesis Trial and an attached savagewind.log, so start by reading the log around the door interaction and the monk encounter. The thread already has nine comments and no linked pull request or assignee, so check whether a fix is under way before starting. Done means the last door opens on a fresh Master Mode run without reloading a save.
Written by the indexing model from the issue text.
Description
Before you start
- I'm on the latest release, and the bug still happens there.
- I searched the existing issues and this one isn't reported yet.
Savage Wind version
0.4.0-alpha.4 (latest)
Game version
1.9.0
Your PC
Windows 26H2, 6750XT (26.10.1), Ryzen 7 5700 X3D.
Where in the game
Magnesis Trial
What happened, and how to make it happen again
Hi! I started a new game on Master Mode and found an strange bug. I couldn't open the last door right before the monk on the magnesis trial. The door got stuck when trying to pull.
I managed to solve it by saving the game and reloading the save and going through all the way again to the end of the trial.
Settings
120 fps, 1920x1080 automatic, upscaler off.
savagewind.log
Before sending
- This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
- Dominant language
- C
- Stars
- 811
- Forks
- 37
- Avg merge
- 17m
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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