Last door on Magnesis trial

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
20/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
c
Domain
game-dev

Research direction

The payload names no source files, only the Magnesis Trial and an attached savagewind.log, so start by reading the log around the door interaction and the monk encounter. The thread already has nine comments and no linked pull request or assignee, so check whether a fix is under way before starting. Done means the last door opens on a fresh Master Mode run without reloading a save.

Written by the indexing model from the issue text.

Description

bug
Before you start
Savage Wind version

0.4.0-alpha.4 (latest)

Game version

1.9.0

Your PC

Windows 26H2, 6750XT (26.10.1), Ryzen 7 5700 X3D.

Where in the game

Magnesis Trial

What happened, and how to make it happen again

Hi! I started a new game on Master Mode and found an strange bug. I couldn't open the last door right before the monk on the magnesis trial. The door got stuck when trying to pull.

I managed to solve it by saving the game and reloading the save and going through all the way again to the end of the trial.

Settings

120 fps, 1920x1080 automatic, upscaler off.

savagewind.log

savagewind.log

Before sending
  • This report contains no game files, keys, firmware, generated game code, save files or links to copies of the game.
Dominant language
C
Stars
811
Forks
37
Avg merge
17m
Merged PRs (30d)
13

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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