iFly: build against SkinKit, no behavior change
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Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
Research direction
Read AGENTS.md and the dependency issues #2–#5 first. Start with iFly's Project.swift and the listed skin directories: identify copied skin and store code, then review the SkinCatalogKit configuration for the required filters and Dreamcast-pad retargeting. Done means iFly builds for iOS and tvOS and all three bundled skins and catalog installs behave as before.
Written by the indexing model from the issue text.
Description
Where: iFly: Project.swift, Sources/Core/Skins/, Sources/UI/Views/Skins/
Do:
- Depend on SkinKit; delete its copied skin and store code.
- Keep Dreamcast/NAOMI/Atomiswave/MAME filters and retargeting to the Dreamcast pad via SkinCatalogKit config.
Depends on: #2 to #5
Done when: iFly builds for iOS and tvOS, its 3 bundled skins and catalog installs behave the same.
See AGENTS.md before starting.
- Dominant language
- Swift
- Stars
- 0
- Forks
- 0
- Avg merge
- 3h 14m
- Merged PRs (30d)
- 11
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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