Alternative sprites for RTL language suppot
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
Research direction
Start by reading grfcodec PR #46 and OpenTTD PR #14188 to understand how alternative RTL sprites are represented. Then locate NML's sprite-info encoding and determine where bit 4 must be supported; done means NML can emit this flag for alternative sprites.
Written by the indexing model from the issue text.
Description
Grfcodec now (https://github.com/OpenTTD/grfcodec/pull/46) and OpenTTD will presumably soon (https://github.com/OpenTTD/OpenTTD/pull/14188) support alternative sprites for RTL languages, for example a left-pointing fast-forward or play button make more sense in RTL languages. This is encoded in bit 4 in the sprite info byte.
NML support would be appreciated!
- Dominant language
- Python
- Stars
- 61
- Forks
- 47
- Avg merge
- 8d 14h
- Merged PRs (30d)
- 3
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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