Rendering order visual bug with buildings and plastic fountains.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- computer-graphics, game-dev
Research direction
Reproduce the reported cases by placing stations and depots behind plastic fountains, using the attached screenshots as the expected context. Start by locating the graphics or rendering-order assets responsible for these tiles; done means the buildings and fountains are layered correctly without the reported visual artifacts.
Written by the indexing model from the issue text.
Description
Placing stations and depots behind plastic fountains causes visual bugs which I assume arise from the order in which the tiles are being rendered.
- Dominant language
- JavaScript
- Stars
- 64
- Forks
- 27
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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