Water flashes when zoomed out
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 42/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Domain
- computer-graphics
Research direction
Start by reproducing the flashing-light effect in OpenGFX 8 with the game zoomed out, focusing on the water animation. Trace the water graphics and animation assets used at that zoom level, then verify that the flashing effect is gone without changing the intended water animation.
Written by the indexing model from the issue text.
Description
In OpenGFX 8 (not sure about older versions), when zoomed out, the water animation creates the effect of flashing lights. This could be causing issues
for people with epilepsy.
- Dominant language
- JavaScript
- Stars
- 64
- Forks
- 27
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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