Make NVIDIADriver node-pool rendering deterministic
Maintainers usually reply within 1 day
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 88/100
- Issue type
- Bug
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- go, kubernetes
- Domain
- infrastructure, testing-qa
Research direction
Start at internal/state/nodepool.go:getNodePools around lines 147-153 and inspect the existing unit-test conventions. Verify the multi-pool result is ordered by pool name, then add a unit test that demonstrates stable ordering across renders; done means the test passes and DaemonSet rendering no longer depends on Go map iteration order.
Written by the indexing model from the issue text.
Description
getNodePools builds its return slice by iterating a Go map, so DaemonSet render order varies between reconciles. Sort pools by name before returning and add a multi-pool unit test that asserts stable ordering. This makes logs, manifests, and reconciler behavior easier to reason about.
- Dominant language
- Go
- Stars
- 2.9k
- Forks
- 565
- Avg merge
- 1d 14h
- Merged PRs (30d)
- 68
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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