Implement Save State Serialization to Binary Format
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
Research direction
Start by locating the persistence module and the existing save() and load() entry points, then inspect Cargo.toml and the CLI argument handling. Compare bincode and postcard before implementing the binary format, migration, versioning, export flag, and PersistenceError behavior. Done means the listed roundtrip, JSON migration, version mismatch, corruption, and export tests pass.
Written by the indexing model from the issue text.
Description
Description
Upgrade the persistence module from JSON serialization to a compact binary format using bincode or postcard. As the game state grows to include inventory, streaks, replay events, and versioned puzzle references, JSON becomes verbose and slow to parse. Binary serialization dramatically reduces file size and deserialization time, which matters especially for players with large session histories. The module should maintain a migration path so existing JSON saves can be converted on first load.
Acceptance Criteria
-
bincodeorpostcardis added as a dependency inCargo.toml -
save()writes game state in binary format to a configurable file path -
load()deserializes binary saves and returns a validatedGameState - On load, if a JSON save file is detected, it is automatically migrated to binary and the old file is archived
- A
SaveVersionfield is embedded in every save to enable future migration handling - Corrupted binary files return a descriptive
PersistenceErrorvariant rather than a panic - A CLI flag
--export-savedumps the current binary save as human-readable JSON for debugging - Unit tests cover binary save/load roundtrip, JSON migration, version mismatch, and corruption handling
- Dominant language
- Rust
- Stars
- 0
- Forks
- 23
- Avg merge
- 1d 11m
- Merged PRs (30d)
- 3
Contributor guide
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First steps
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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