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Brick extraction: in-game UI brick

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
15/100
Issue type
Refactor
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp
Domain
game-dev

Research direction

Start in the Turian repository by finding the in-game UI code and tracing its dependencies on Guinevere and on engine rendering and input. The first step is design, not editing: write down the public surface the brick needs from the engine, and check it against the Android brick and ASTC editor brick work in #12 and #71. Done means the boundary is documented, the UI brick builds on its own with a independent version, and Turian consumes it with a CI check that enforces the boundary.

Written by the indexing model from the issue text.

Description

c:build c:ui p:low size:L t:refactor
Current State

The in-game UI brick is part of the Turian repository. It depends on Guinevere and on engine rendering and input, so its boundary has to be defined before it can move.

Tasks
  • Define the public surface the brick needs from the engine
  • Move it to its own repository after the Android brick and ASTC editor brick are extracted
  • Consume the package from Turian and enforce the boundary in CI
Acceptance Criteria
  • The UI brick builds and is versioned independently of the engine release.
Related

Brick extraction epic, #12, #71

Dominant language
C#
Stars
1
Forks
1
Avg merge
1h 34m
Merged PRs (30d)
35

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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