Assets: runtime texture build target and export packs the platform's target
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 68/100
Research direction
Read TextureBuildTarget.cs and ExportUserCode.cs at the referenced locations, then inspect IBuildPlatform.TextureTarget and the OapPackOptions tests. Implement runtime target selection and pass the platform texture target into export packing; update AssetManifestPrimaryTests and add a test asserting export packs the target artifact.
Written by the indexing model from the issue text.
Description
Current State
TextureBuildTarget.Current is constant pc (TextureBuildTarget.cs:24), and ExportUserCode.PackageAssets (ExportUserCode.cs:181-185) builds OapPackOptions without Target, so exports always pack the primary artifact. AssetManifestPrimaryTests compares Current to "windows"/"linux".
Tasks
- Choose
Currentat runtime (OperatingSystem.IsAndroid()) - Export passes
IBuildPlatform.TextureTargettoOapPackOptions.Target - Fix the stale test
Acceptance Criteria
- A test asserts that export packs the target artifact
Related
- Android plan task A16 · seniority Jr · mergeable now (.NET 10)
- Depends on: #236
- Platform roadmap: #100
- Dominant language
- C#
- Stars
- 1
- Forks
- 1
- Avg merge
- 1h 48m
- Merged PRs (30d)
- 30
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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