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Assets: runtime texture build target and export packs the platform's target

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
68/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp
Domain
game-dev

Research direction

Read TextureBuildTarget.cs and ExportUserCode.cs at the referenced locations, then inspect IBuildPlatform.TextureTarget and the OapPackOptions tests. Implement runtime target selection and pass the platform texture target into export packing; update AssetManifestPrimaryTests and add a test asserting export packs the target artifact.

Written by the indexing model from the issue text.

Description

c:assets c:build good first issue p:medium size:S t:enhancement

Current State

TextureBuildTarget.Current is constant pc (TextureBuildTarget.cs:24), and ExportUserCode.PackageAssets (ExportUserCode.cs:181-185) builds OapPackOptions without Target, so exports always pack the primary artifact. AssetManifestPrimaryTests compares Current to "windows"/"linux".

Tasks

  • Choose Current at runtime (OperatingSystem.IsAndroid())
  • Export passes IBuildPlatform.TextureTarget to OapPackOptions.Target
  • Fix the stale test

Acceptance Criteria

  • A test asserts that export packs the target artifact

Related

  • Android plan task A16 · seniority Jr · mergeable now (.NET 10)
  • Depends on: #236
  • Platform roadmap: #100
Dominant language
C#
Stars
1
Forks
1
Avg merge
1h 48m
Merged PRs (30d)
30

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