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Sunshine: built in game/application scanner

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#32 0 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp, linux, macos
Domain
desktop

Research direction

No source file, test, or entry point is named. Start by reviewing the Sunshine repository to locate application discovery and URI-generation code, then define the scanner's expected behavior for Epic and Steam across Windows, Linux, and macOS. Done means detecting supported applications and generating the required launch URIs, including Epic's CatalogNamespace and CatalogItemId.

Written by the indexing model from the issue text.

Description

3-6 months C++ effort:Large Linux LizardByte/Sunshine macOS planned priority:High Windows
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Repositories

LizardByte/Sunshine

Languages/Skills/Technologies

C++, Windows, Linux, macOS

Description

Sunshine desperately needs a built in game/app scanner.

We can initially start here:

Estimated Effort

effort:Large

Priority

priority:High

Target Milestone

3-6 months

Dependencies

No response

Dominant language
No language data
Stars
2
Forks
0
Avg merge
25m
Merged PRs (30d)
5

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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