IOSim: timeout can return while its assasin threas is still ailve
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 48/100
Research direction
Start by reading the IOSim implementation of timeout, its assassin thread, and the runSimStrictShutdown checks; the issue gives six reproductions using threadDelay, yield, and STM. Trace the tie cases where the assassin remains queued or has a pending ThreadKilled, then verify that all scenarios finish without FailureSloppyShutdown while preserving their stated results.
Written by the indexing model from the issue text.
Description
Describe the bug
timeout can return while its assassin thread is still alive, so runSimStrictShutdown fails with FailureSloppyShutdown
In IOSim, timeout forks an assassin thread when its timer fires. If the action finishes at the same moment the timeout expires, timeout can return while the assassin is still alive. Any simulation run with runSimStrictShutdown then fails with FailureSloppyShutdown.
The result itself is correct: the leftover assassin never throws. But in simulations the action often finishes exactly at the deadline, so this makes strict shutdown unusable for code that uses timeout. GHC has no equivalent of the strict-shutdown check, so the problem only shows up in the simulator.
To Reproduce
Each scenario run with runSimStrictShutdown:
| Scenario | Code | Result |
|---|---|---|
| a. timer never fires | timeout 1 (threadDelay 0.5) |
Just () |
| b. timeout wins | timeout 1 (threadDelay 2) |
Nothing |
| c. tie, action finishes first | timeout 1 (threadDelay 1) |
FailureSloppyShutdown |
c′. c, then yield |
timeout 1 (threadDelay 1) <* yield |
FailureSloppyShutdown |
| d. tie, action yields before finishing | timeout 1 (threadDelay 1 >> atomically (pure ())) |
FailureSloppyShutdown |
d′. d, then yield |
timeout 1 (threadDelay 1 >> atomically (pure ())) <* yield |
Just () |
- Case c: the assassin hasn't run yet. At 1s the delay timer wakes the main thread, and the timeout timer forks the assassin, which is queued behind main.
Main leaves the TimeoutFrame, takes the lock and finishes. The assassin is still in the run queue, so TraceMainReturn lists it as running. A yield
doesn't help: the assassin's tryPutTMVar commit yields too, so main finishes before the assassin exits. - Case d: the assassin holds the lock but hasn't thrown yet. The frame exit killThreads it. Killing an unmasked thread doesn't block; it only replaces the
thread's next action with Throw ThreadKilled. So the assassin isn't dead yet when main finishes. One yield lets it terminate, which is why d′ passes.
- Dominant language
- Haskell
- Stars
- 57
- Forks
- 25
- PR merge metrics
- No merged PRs in 30d
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from IntersectMBO/io-sim
-
`timeout` under `mask_`: a cancelled assassin's exception is delivered after the framePossibly taken @coot claimed this 19 days ago. Openbug
IntersectMBO/io-sim#269 · 1 assignee ·
-
Implement a workaround for "Overwhelming the TimerManager"May be free again @coot claimed this 39 days ago, and no pull request is open. Openenhancement
IntersectMBO/io-sim#268 · 1 comment · 1 assignee ·
-
bug
Difficulty 2/5 1-3 hours Newbie friendliness 55/100
IntersectMBO/io-sim#258 ·
-
bug
Difficulty 1/5 Under an hour Newbie friendliness 55/100
IntersectMBO/io-sim#248 · 1 comment ·
-
SimEvent redesignOpen
Difficulty 5/5 Over a week Newbie friendliness 35/100
IntersectMBO/io-sim#244 · 1 comment ·
All issues in IntersectMBO/io-sim
Similar issues
-
Difficulty 1/5 Under an hour Newbie friendliness 75/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 70/100
Maintainers usually reply within 1 day
-
Difficulty 2/5 1-3 hours Newbie friendliness 65/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 62/100
IntersectMBO/cardano-ledger#6276 ·
Maintainers usually reply within 1 day
-
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
OpenZeppelin/canton-contracts#92 ·
Maintainers usually reply within 1 day