IOSim: timeout can return while its assasin threas is still ailve
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Aptitud para principiantes
- 48/100
Línea de trabajo
Start by reading the IOSim implementation of timeout, its assassin thread, and the runSimStrictShutdown checks; the issue gives six reproductions using threadDelay, yield, and STM. Trace the tie cases where the assassin remains queued or has a pending ThreadKilled, then verify that all scenarios finish without FailureSloppyShutdown while preserving their stated results.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
Describe the bug
timeout can return while its assassin thread is still alive, so runSimStrictShutdown fails with FailureSloppyShutdown
In IOSim, timeout forks an assassin thread when its timer fires. If the action finishes at the same moment the timeout expires, timeout can return while the assassin is still alive. Any simulation run with runSimStrictShutdown then fails with FailureSloppyShutdown.
The result itself is correct: the leftover assassin never throws. But in simulations the action often finishes exactly at the deadline, so this makes strict shutdown unusable for code that uses timeout. GHC has no equivalent of the strict-shutdown check, so the problem only shows up in the simulator.
To Reproduce
Each scenario run with runSimStrictShutdown:
| Scenario | Code | Result |
|---|---|---|
| a. timer never fires | timeout 1 (threadDelay 0.5) |
Just () |
| b. timeout wins | timeout 1 (threadDelay 2) |
Nothing |
| c. tie, action finishes first | timeout 1 (threadDelay 1) |
FailureSloppyShutdown |
c′. c, then yield |
timeout 1 (threadDelay 1) <* yield |
FailureSloppyShutdown |
| d. tie, action yields before finishing | timeout 1 (threadDelay 1 >> atomically (pure ())) |
FailureSloppyShutdown |
d′. d, then yield |
timeout 1 (threadDelay 1 >> atomically (pure ())) <* yield |
Just () |
- Case c: the assassin hasn't run yet. At 1s the delay timer wakes the main thread, and the timeout timer forks the assassin, which is queued behind main.
Main leaves the TimeoutFrame, takes the lock and finishes. The assassin is still in the run queue, so TraceMainReturn lists it as running. A yield
doesn't help: the assassin's tryPutTMVar commit yields too, so main finishes before the assassin exits. - Case d: the assassin holds the lock but hasn't thrown yet. The frame exit killThreads it. Killing an unmasked thread doesn't block; it only replaces the
thread's next action with Throw ThreadKilled. So the assassin isn't dead yet when main finishes. One yield lets it terminate, which is why d′ passes.
- Lenguaje dominante
- Haskell
- Estrellas
- 57
- Forks
- 25
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
- Sin plantilla de pull request
- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Más de IntersectMBO/io-sim
-
`timeout` under `mask_`: a cancelled assassin's exception is delivered after the framePosiblemente ocupada @coot la tomó hace 12 días. Abiertobug
IntersectMBO/io-sim#269 · 1 asignado ·
-
Implement a workaround for "Overwhelming the TimerManager"Quizá libre de nuevo @coot la tomó hace 32 días y no hay ningún pull request abierto. Abiertoenhancement
IntersectMBO/io-sim#268 · 1 comentario · 1 asignado ·
-
bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 55/100
IntersectMBO/io-sim#258 ·
-
bug
Dificultad 1/5 Menos de una hora Aptitud para principiantes 55/100
IntersectMBO/io-sim#248 · 1 comentario ·
-
SimEvent redesignAbierto
Dificultad 5/5 Más de una semana Aptitud para principiantes 35/100
IntersectMBO/io-sim#244 · 1 comentario ·
Todos los issues de IntersectMBO/io-sim
Issues similares
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 72/100
Los mantenedores suelen responder en 1 día
-
Bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 68/100
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 67/100
Los mantenedores suelen responder en 1 día
-
pkg:crucible-mir type:bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 75/100
-
Heroes in statisticsAbierto
Dificultad 2/5 1-3 horas Aptitud para principiantes 68/100