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Godot 4.8.dev6 Parse Error

Open Beginner friendly
#359 9 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
68/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
godot
Domain
tooling

Research direction

Open addons/GDQuest_GDScript_formatter/plugin.gd around line 268 and inspect _update_quick_setup_settings_display(), especially the Settings types passed to set_setting_state(). Reproduce the installation in Godot 4.8.dev6 and verify that the plugin loads without the reported parse error.

Written by the indexing model from the issue text.

Description

Installed Version 0.26.0 via Godot Asset Store

After Install the following Error occurs:

ERROR: res://addons/GDQuest_GDScript_formatter/plugin.gd:268 - Parse Error: Invalid argument for "set_setting_state()" function: argument 1 should be "Settings" but is "QuickSetupWindow.Settings"

The Error lives here:

func _update_quick_setup_settings_display() -> void:
	for setting: QuickSetupWindow.Settings in [QuickSetupWindow.Settings.FORMAT_ON_SAVE, QuickSetupWindow.Settings.LINT_ON_SAVE]:
		var state = get_editor_setting(_get_quick_setup_setting_name(setting))
		quick_setup_window.set_setting_state(setting, state)

Dominant language
Rust
Stars
458
Forks
40
Avg merge
1d 15h
Merged PRs (30d)
4

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