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Option for Spawneggs changing Spawner Type

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#2,273 0 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
48/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Quiet
Tech stack
java
Domain
game-dev

Research direction

Start by tracing the blacklist-txt handling for the on-use=deny attribute and the monster-spawner interaction path. Determine how changing a spawner type with spawn-eggs is distinguished from mining it, then implement and document one supported configuration, blacklist, or region-flag option. Done means egg-based type changes can be denied while pickaxe destruction remains allowed.

Written by the indexing model from the issue text.

Description

status:pending type:feature-request
The Problem

Hey :)
I already asked 1-2 days ago in discord but I will repeat it here so that it won't get flooded away etc:
Is there the possibility that you can implement the option (either in the general config or in the blacklist-txt for per-world options) to change the behavior on monster-spawners?
So that users can NOT change the spawner types with spawn-eggs but still destroy them with a pickaxe?

Currently I only can set up in the blacklist the attribute "on-use=deny" but this prevents also the mining of the spawners.

A Solution
  • general config option like "change-spawner-type-with-eggs: true /false "
  • or new option for the blacklist-txt for per-world settings
Alternatives

If that isn't as easy maybe an own region-flag?`something like "spawner-changetype" (allow/deny)

Anything Else?

Hope it is possible in any way, but this current way is a bit blocking 😅

Thanks in advance 🫂

Dominant language
Java
Stars
938
Forks
674
Avg merge
22h 57m
Merged PRs (30d)
1

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