Wind Charge (Breeze) knockback blocked in global region (global) on 1.21.x
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
Research direction
Start by reproducing the issue on Paper 1.21.x with WorldGuard enabled, the default global region active, and passthrough allowed. Compare Wind Charge behavior with WorldGuard removed, and review the linked WorldGuard report plus the notes about missing knockback events. Done means Wind Charge applies knockback to players or entities in the global region when relevant flags allow it.
Written by the indexing model from the issue text.
Description
WorldGuard Version
7.0.16-beta-01+ce4622f
Platform Version
Paper:1.21.11#127
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using a version of WorldGuard compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
When using WorldGuard on Minecraft 1.21.x, the Wind Charge (Breeze projectile) knockback effect is completely blocked in the global region.
This happens even when all relevant flags are set to allow and even when passthrough is enabled.
Additional testing:
Removing WorldGuard completely restores normal Wind Charge behavior
Issue persists regardless of flags (pvp, explosion, entity-damage, etc.)
Environment:
Minecraft version: 1.21.x
Server: 1.21.11-127-main@bd74bf6 (2026-03-10T02:55:23Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
Previous version: 1.21.11-116-6f71be8 (MC: 1.21.11)
WorldGuard version: 7.0.15+2347-5fafea6
WorldEdit version: 7.4.1+76eaf25bd
Notes:
This seems related to missing or improperly handled knockback events for Wind Charges in WorldGuard / Spigot.
Recent commits suggest partial fixes, but the issue still occurs in the global region.
Expected Behavior
The Wind Charge should apply its knockback effect to players/entities.
Reproduction Steps
Install WorldGuard on a 1.21.x server (Paper)
Ensure default global region (global) is active
Run:
/rg flag global passthrough allow
Use a Wind Charge (Breeze item / projectile)
Optional WorldGuard-Report
https://paste.enginehub.org/UTegFuZ5q.report
Anything Else?
No response
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