Hacktoberfest 2026: the issues maintainers tagged for October, open and beginner-friendly. Browse Hacktoberfest issues

Wind Charge (Breeze) knockback blocked in global region (global) on 1.21.x

Open
#2,267 0 comments 3 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
45/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Quiet
Tech stack
java
Domain
game-dev

Research direction

Start by reproducing the issue on Paper 1.21.x with WorldGuard enabled, the default global region active, and passthrough allowed. Compare Wind Charge behavior with WorldGuard removed, and review the linked WorldGuard report plus the notes about missing knockback events. Done means Wind Charge applies knockback to players or entities in the global region when relevant flags allow it.

Written by the indexing model from the issue text.

Description

status:pending type:bug
WorldGuard Version

7.0.16-beta-01+ce4622f

Platform Version

Paper:1.21.11#127

Confirmations
  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using a version of WorldGuard compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description

When using WorldGuard on Minecraft 1.21.x, the Wind Charge (Breeze projectile) knockback effect is completely blocked in the global region.

This happens even when all relevant flags are set to allow and even when passthrough is enabled.

Additional testing:
Removing WorldGuard completely restores normal Wind Charge behavior
Issue persists regardless of flags (pvp, explosion, entity-damage, etc.)

Environment:
Minecraft version: 1.21.x
Server: 1.21.11-127-main@bd74bf6 (2026-03-10T02:55:23Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)

Previous version: 1.21.11-116-6f71be8 (MC: 1.21.11)
WorldGuard version: 7.0.15+2347-5fafea6
WorldEdit version: 7.4.1+76eaf25bd

Notes:
This seems related to missing or improperly handled knockback events for Wind Charges in WorldGuard / Spigot.
Recent commits suggest partial fixes, but the issue still occurs in the global region.

Expected Behavior

The Wind Charge should apply its knockback effect to players/entities.

Reproduction Steps

Install WorldGuard on a 1.21.x server (Paper)
Ensure default global region (global) is active
Run:
/rg flag global passthrough allow
Use a Wind Charge (Breeze item / projectile)

Optional WorldGuard-Report

https://paste.enginehub.org/UTegFuZ5q.report

Anything Else?

No response

Dominant language
Java
Stars
938
Forks
674
Avg merge
22h 57m
Merged PRs (30d)
1

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from EngineHub/WorldGuard

All issues in EngineHub/WorldGuard

Similar issues

More Java issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.